SEARCH
Project Update - Companion Combat AI Improvements
23 Apr | 10:00 am

Initially, we built Companion Combat without too much focus on the combat AI, knowing full well that it would be a massive task to code and having most of the combat features locked before we do so would make it overall a more efficient undertaking.

Continue reading ...

#gamedesign

Character Artwork - Ashmen
21 Apr | 10:00 am

'Colorless fellows, these Ashmen. But what else would they be, livin' out on that damned, grey wasteland. Naught but ash, silt, and starvation. No wonder they keep comin' south, keep pushin' into our realm. It spells trouble for all of us, I'm tellin' ya.'

- Bultok, mushroom farmer, deep in his cups

'There is no 'Ashman-problem' as far as Imperial authorities are concerned.'

Continue reading ...

#art #character #enemy

Project Update - The Open World
26 Mar | 10:00 am

Hey everyone,

we wanted to provide an update on Vagrus as we come close to releasing the first Open World build. We've been talking about it for a long time now, we know, but we hope you will appreciate the ambition of this small team, along with all the effort and heart poured into the game when you get your hands on it.

Continue reading ...

Character Poses - Ghoul
17 Mar | 10:00 am

Ghouls are mysterious creatures whose origins you may be able to find out by playing Vagrus. They hunt at night, preying on beast and human alike, traveling great distances in packs. Their sickly, frail humanoid form hides terrifying strength and astonishing speed, which the Ghouls utilize to corner and eviscerate their victims. It is a common misconception to consider these creatures Undead because of their looks and name, they are far from it, falling into the category of mutants rather.

Continue reading ...

Character Poses - Splinter
25 Feb | 10:00 am

Without a doubt, Splinters are (currently) among the most difficult enemies of Vagrus. Immense in size and weight, built of solid, living crystal, these creatures are among the toughest customers you can run into. A very high Armor and Vitality stat makes Splinters very difficult to destroy, and a decent Block value results in an occasional rise in Armor to top things off. Due to their unconventional crystal structure, they are also extremely difficult to affect with magic, except electricity and pure magical energy.

Continue reading ...

Crew Combat (Game Design Post)
30 Jan | 10:00 am

Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of the basic concepts here so that those interested might find some insights.

Disposition

Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.

Continue reading ...

Character Poses - Criftaa
07 Jan | 10:00 am

You fought her in Pilgrims of the Wasteland, now you can hire her in the main campaign - Criftaa is back with a little skill and stat rundown! She is a character with a dark past and a cold, professional demeanor. Her journey has had a lot of cruelty, abuse, and heartbreak, which forged her into a deadly bounty hunter and a true survivor.

Continue reading ...

Character Animation - Brigand
10 Dec | 10:00 am

Another enemy animation has come off the conveyor belt! The Brigand is now ready to fight your companions in all his animated glory, brandishing his spear and sporting that baller turtle-shell helmet.

The Lost Pilgrims Team

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

Continue reading ...

Character Artwork - Criftaa
05 Nov | 10:00 am

'But guys, there has already been a post about Criftaa. Is this the same?'

'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'

Continue reading ...

The New Open Access Build (v0.4.5) is OUT!
18 Oct | 6:00 pm

Key Highlights on what's included in the new release

 

  • Milestone 3 - Extended Narration Voice Over for Agos
  • Milestone 7 - Character Idle Animations in Companion Combat
  • Milestone 8 - Enduring Effects (it means curses, of course)
  • Milestone 9 - Random Passengers, and
  • Milestone 12 - Workforce Mechanics (partially).



The have been or will be game design posts about all but one: narration so let's focus on that for a second.

New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.

Continue reading ...

#patch

45678910