After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.
Today’s location teaser is none other than the dark chasm of the Wound, a terrible place where travelers dare not go, and oft-times where nightmares are made manifest. True to its name, the gouge in the land glows with a conspicuous crimson light and its walls appear covered in blood or viscera. Travelers who have surveyed its length say it is more than fifteen miles long, the plunging chasm within its confines ranging between one hundred and two hundred yards in depth.
Have you ever got a nice reward of goods from a storyline only to find out that you’re at your cargo limit and will have to throw it – or something equally useful – away? This can be particularly frustrating while in a settlement with a market a mere stone’s throw away.
We’ve been there, too, and we get it. Complaints about this aspect of the cargo management system have reached us since release. And thus, we decided to unleash our team on the issue, finally resolving it for once and all.
Every week brings us a step closer to the release of our At the Heart of Ruin Expansion, and this week, we’d like to progress in a similar vein to last week’s post – we’re going to continue talking about Dwarves!
We have a new expansion coming, and the day of its release is drawing closer and closer. It will bring a number of mechanical changes in the new regions, and we thought it was time to introduce some of these concepts. To support these systems, we’ll add new Equipment, and new Equipment slots for them to fit into.
Another week, another location teaser for the upcoming expansion! This week we’re bringing you one that was already featured in our At the Heart of Ruin trailer: the Fallen Tower.
In the long lead-up to the release of our At the Heart of Ruin expansion, we’ve spoken at length about Dvendar Tharr and the perils there – the horrifying creatures, the utterly inhospitable weather, and the countless other hazards that await the bold who venture there. Most denizens of the Riven Realms know the realm of Dvendarr Tharr to be largely uninhabitable.
Deep below ground, inside caverns whose depths hide inky darkness, many arachnids make their home. This week bringing you a teaser of a particularly spindly kind – caverns beneath Varnurud the spiders call home. Some of you may have already encountered these web-spinners before. Both the Forest of Shadows and the Lands of Shadow – terror-inspiring locations from our Sunfire and Moonshadow expansion – are known for being their hunting grounds. And, as any of you who’ve encountered them will know, they’re hardly the kindest and most remorseful of opponents. In Varnurud, they avoid the hot, arid surface, preferring spaces where they can propagate in darkness.
In the northern reaches of Varnurud, a cavern exists that is dedicated to the memory of a Dwarf and his life’s work. That Dwarf was called Kahrav, and in many ways, it was his deeds – and words, written as they sometimes were – that brought about the founding of the Sons of the Mountain, one of Varnurud’s most dominant and prolific gangs. Known for their veneration of a long-lost Dwarven legacy that they have laid claim to, the Sons have also painted their home to commemorate such Dwarves, perhaps fittingly. Although they may lack the… artistic direction to truly pull it off.
The teaser this week is somewhat of a continuation of an earlier post, where we brought the Earth Elemental to you, explaining that a key aspect of its design included not just anger, but a range of human emotions felt and experienced by the cursed, suffering spirits that manifest them.
In many ways, the Fire Elemental is no different. Similarly, it is a host to restless spirits, yet in contrast, that spirit is perhaps more enraged than broken. The diverse denizens of Varnurud testify that the two elementals are different in that their anger is represented in disparate ways; the Earth Elemental holds a deep grudge and sadness, while the Fire Elemental manifests a furious rage.