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DLC Location Artwork - Caverns of Kahrav
14 Aug | 10:00 am

In the northern reaches of Varnurud, a cavern exists that is dedicated to the memory of a Dwarf and his life’s work. That Dwarf was called Kahrav, and in many ways, it was his deeds – and words, written as they sometimes were – that brought about the founding of the Sons of the Mountain, one of Varnurud’s most dominant and prolific gangs. Known for their veneration of a long-lost Dwarven legacy that they have laid claim to, the Sons have also painted their home to commemorate such Dwarves, perhaps fittingly. Although they may lack the… artistic direction to truly pull it off.

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#2025 #location #art #dlc

Borne of Flame and Rage
07 Aug | 10:00 am

The teaser this week is somewhat of a continuation of an earlier post, where we brought the Earth Elemental to you, explaining that a key aspect of its design included not just anger, but a range of human emotions felt and experienced by the cursed, suffering spirits that manifest them.

In many ways, the Fire Elemental is no different. Similarly, it is a host to restless spirits, yet in contrast, that spirit is perhaps more enraged than broken. The diverse denizens of Varnurud testify that the two elementals are different in that their anger is represented in disparate ways; the Earth Elemental holds a deep grudge and sadness, while the Fire Elemental manifests a furious rage.

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DLC Location Artwork - The Great Stairs
31 Jul | 10:00 am

What makes a great set of stairs, you might ask? Well, that’s a tough question, we say. In our At the Heart of Ruin expansion, there are many sets of great stairs, but only one is called the Great Stairs – at least that’s what the locals would say. Whether those locals are bloodletting miscreants who worship an unknown entity that demands depraved sacrifice, madmen who delight in the act of burning themselves and others alive, or men who believe themselves to be beasts after discovering a dead Wyvern that they thought was a divine creature of the skies, that’s what they would say. There are other… more cultured locals, of course – even ones that’ll talk to you – but they each share a different brand of insanity. Enjoy, we say.

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#2025 #location #art #dlc

Summer in the Riven Realms
24 Jul | 11:00 am

As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.

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#2025 #summer #sale

The Stare of Death
17 Jul | 10:00 am

One of the best things about our upcoming expansion is the sheer number of fearsome foes one will be able to bump into. So this week, we’re going to show you one of our favourites: the Basilisk.

The fearsome Basilisk is a creature of legend that exists across countless worlds and mythologies, evoking dread in even the staunchest of warriors and adventurers. In the Riven Realms, these reptiles began to make their appearance in Xeryn’s Fourth Age, some time after the Calamity tore the realms asunder. Found only in the Mountains of Fire, some say that they are sluggish lizards, yet the truth is that they can be both cunning and lightning-fast when under threat.

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DLC Location Artwork - The Forum of Trophies
10 Jul | 10:00 am

We’re bringing you another locale this week, and this time it’s one of the many sites of grim ostentation that can be found throughout our upcoming At the Heart of Ruin expansion.

But what do we mean by grim ostentation? The answer can be found with the Wasteland Stalkers and their strict hierarchy. Stalkers’ ranks within the brood depend on the beasts they have slain, and most of their trophies can be found within the forum itself. Here, there are skulls of beasts and men alike, an unnerving offering of grim-faced reptiles, deadly serpents, and terrifying foes.

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DLC Location Artwork - Dwarf Fortress (not that one!)
03 Jul | 10:00 am

Today we’re paying homage to those holds, forts, and fastnesses that the Dwarves – at least those that lived prior to the Calamity – created all over their domain. It’s no secret that such bastions were symbols of Dvendar Tharr’s craftsmanship, military prowess, and ingenuity; indeed, the last of these (especially ones above ground) were the focus of the Inventor Kings. But more than anything, these fortifications speak to a prouder Dwarven past, one that endured until fire and destruction never before witnessed tore it asunder.

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Sale Season, Price Changes, and Expansion Update
26 Jun | 10:00 am

Hey everyone,

As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.

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#2025 #project #update #price #expansion

Elemental Rage
12 Jun | 10:00 am

This week we’re coming to you with another teaser, this time of the elemental variety. As you might know, the elements, specifically fire and earth, are closely tied to our At the Heart of Ruin expansion, and the proliferation of elementals that personify these elements comes about largely because of the spirits of these lands, destined to suffer and be consumed by rage. This is the sad legacy of the Calamity.

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DLC Character Art – The Iron Guard
29 May | 10:00 am

Today we have another teaser for you in the form of character art – an essential component of our upcoming At the Heart of Ruin expansion, where many new humanoids, beasts, creatures, and anomalies are set to be introduced. And yet, this one is hardly ostentatious; it does not aim to dazzle or inspire fear, but simply to show you one of the various factions of authority that exist in Scrapheap, the focal point of many coming adventures.

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