SEARCH
Team Retrospect and Giveaway
05 Oct | 5:00 pm

Vagrus is 5 years old! Over the past week, we’ve been looking back at the places, faces, and sounds of the Riven Realms, while asking you to share your own favorites. Thank you for joining the conversation and sharing the memories that made Vagrus special for you. Now we have asked our team about their favorite memories from the past five years. We are also coming with gifts, and besides the Anniversary Edition and the in-game banners, we’re also celebrating with a GIVEAWAY, where 5+5 lucky winners can choose a Vagrus key for their preferred platform.

Continue reading ...

#2026 #update #anniversary

Vagrus 5 Year Anniversary Imminent
24 Sep | 10:00 am

Hey everyone,

While we were busy preparing the next update, we almost forgot that Vagrus is turning 5 in a few weeks! Yes, this means that some of you have been conquering the wasteland for half a decade, and we at Lost Pilgrims have been grinding at it for a few years more than that.

In any case, we thought to take a look at what Vagrus comprises now, 5 years after its initial release on October 5th.

Continue reading ...

August Update: Wasteland Trader
13 Aug | 7:00 pm

In this article, we’re taking a closer look at the fixes and improvements introduced since the most recent major update, bringing together the key changes in one place. With the release of the Expedition storyline’s final chapter, we reached a major milestone for Vagrus, but our work on the game continues. Since its release, we’ve been steadily addressing community-reported issues, improving performance and stability, and polishing the experience through patches and hotfixes across all platforms. As of late, the focus was on campaign map movement and trade economics. You can jump to the list of changes at the end of the article.

Continue reading ...

#vagrus #wasteland #trader #update

Expedition: the Final Chapter | Patch 1.3
09 Jul | 5:00 pm

After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.

Continue reading ...

#expedition #final #chapter #update

Expedition Hotfix and News
04 Jun | 2:00 pm

Vagri! We released a bunch of fixes for the last update (Expedition Part 3) yesterday, and now we are following up with the list of changes. There is a fair amount of stuff here, many of which were quite nasty, or at the very least, persistent, so we’re glad to have hunted them down. We hope this batch will make the experience much better.

Continue reading ...

#2026 #hotfix #expedition

Expansion Content and FAQ (At the Heart of Ruin)
14 Oct | 10:00 am

In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.

Continue reading ...

#2025 #expansion #faq #dlc #athor

Dev Update – Bloodletting Miscreants
10 Oct | 10:00 am

Today we have a delectable treat for you: new enemies from our coming DLC (which is swiftly becoming expansion-sized). These sick, depraved would-be tribesmen don’t exactly look like the types of folk you’d have around for dinner; however, they would love to have you! You can tell just from their grisly outfits and bloodied weapons – they are the “love you and eat you” types.

Continue reading ...

#2024 #enemy #dlc #art

New Build Is Live - Patch v1.176
02 Oct | 5:00 pm

Hey everyone,

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.

Continue reading ...

#2024 #dlc #projectupdate #patch #release

Coming QoL Changes and Improvements
01 Aug | 10:32 am

As we’ve alluded to in recent posts, the recent release of Old Acquaintances has set the creative part of the team into action on our next DLC, but what have our programmers, UI, and quality assurance people been up to?

Why, improving the game, of course. This is why we’re happy to present some impactful quality of life (QoL) changes that will help make your Vagrus experience all the smoother.

Continue reading ...

#2024 #qol #updates

New Build Is Live - Patch v1.172 Codename: Victorious
12 Jul | 8:04 pm

Hey everyone,

This new patch brings with it one really important and big change and some other fixes we applied since our last update. The large change in question is the altering of how victory works in a campaign. Previously, you were able to win the game, then choose to continue playing. This caused a lot of consistency issues with Ending slides, as you were unable to check them later on and so even if something changed (like a major questline that has its own slide was completed) after the victory, players would miss them. And so from now on, once you retire as part of a victory, you will not be able to continue playing afterward. You can complete the victory condition and then play indefinitely until the time comes you decide to conclude the playthrough and then retire to experience the Endings. Of course, you can also save the game, retire to check the slides, and then load to play more.

Continue reading ...

#2024 #dlc #projectupdate #patch #release

1234567…