
This week we’re coming to you with more lore relating to the Dwarves of the Riven Realms and their lost culture. We’re set to delve deep, as this lore is becoming increasingly relevant for those currently enjoying our At the Heart of Ruin expansion, and who anticipate the updates of its ongoing story. Not to mention, of course, that Vagrus has always been aimed toward the discerning lore-enjoyer, and what’s coming will be no different.


Today’s lore post is focused on the Dwarven kingdom of Dvendar Tharr, and it’s connected to At the Heart of Ruin’s release thematically, which has seen players venturing deep into the Mountains of Fire. A place which, long before the Calamity struck, was a bastion of brilliance, ingenuity, and innovation. Perhaps most importantly, Dvandar Tharr is not a place so easily shown in one expansion, as much as we would like to. It is an entire region with a rich history of ascendance and, subsequently, peril. Moreover, it is easily among the most difficult places to traverse due to its terrain and insane natural conditions.


Hey everyone,
As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.


This week’s post covers the creation of our painted Campaign Map and the interactive Chart, starting from their humblest beginnings in our creative director’s tabletop role-playing game materials to their eventual manifestation in-game, covered by a node grid and expanded with interactive options.
To kick it off, let’s start by taking a look at how it all began for Vagrus.


Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.


Hey everyone,
Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.


Today we’re eager to delve into one of the newest additions to Vagrus : Kadaath on the Outer Realms. Released for free for all players at the same time as our first expansion, this section of the Outer Realms can be accessed by first heading to Lumen in the base game, where vagri can begin a quest to get there provided that the year is at least 1108 p.c., they have at least four hundred Bross, three Companions, and at least three Renown. An in-game pop-up directs new or returning players there also, though this information can also be accessed at any time by using the “What’s new?” button under the Extras submenu in Vagrus’s main menu.


With our expansion Sunfire and Moonshadow looming ever closer on the horizon, we decided to talk a bit about the most valuable treasure the expansion region has to offer: oil. Yes, indeed. Ever wondered where denizens of the Riven Realms get their precious oil? This week's teaser showcases one of the prime locations where they are found: throughout the Bronze Desert.


Hello everyone,
A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.


Hello everyone,
In our previous post, we announced the opening of our public Beta branch. Since then, we’ve also been hard at work to implement all the improvements – and more – in our default branch, so here’s an overview of the things we are planning to include!
