April and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!
We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world

Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.
Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!
So, let's take count of where we are and what comes next.
#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding


Next up in our series of posts about character poses and skills is the mighty warrior and gladiator Gor'Goro.
Gor'Goro is not only a heavy-hitting melee character but very tanky as well; someone that any vagrus would gladly employ as muscle for the crew. Although he has no ranged skill, he is far from useless when he gets in the back line, however.


Hey everyone,
many of you asked us about our Croatian getaway, so we thought we would write a brief recount of the experience and share it with all of you.
In short: Reboot was awesome. We've enjoyed and learned about so many things that it would be hard to just list them all.
But let's start from the beginning: getting there and getting situated.
#crowdfunding #fig #gameshow #projectupdate #reboot2019 #team

In this post dedicated to character poses and skills we are taking a look at the sleazy Dwarven smuggler and budding criminal mastermind Garrik.
Garrik is ranged support character with some very unique mechanics, so he will not be very efficient in the frontlines. In fact, he does not have any melee skills but is still fairly sturdy. All his attacks ignore Armor and even though not all of these are direct damage skills, Garrik can be extremely devastating when used correctly.


We decided to revitalize an older series of posts that detailed companion skills and displayed some poses for these characters. This time we will take a look at the Dark Elf scout Renkailon in all his grim glory.
First and foremost, Ren was designed as a ranged-melee hybrid character with some really useful support capabilities. His damaging attacks are all Armor Piercing, which helps against armored foes quite a bit. Though Ren is not very sturdy, his high Evade stat allows him to avoid damage effectively.

We are proud to announce that Vagrus is coming to Fig in April 2019!
Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:


A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.
Prologue
We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.
#2019 #crowdfunding #gameportals #projectupdate #socialmedia


Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.


A bit of indiedev 'humor' at Lost Pilgrims leading to an unconventional cake depicting the great old one, Cthulhu.
