
We are extremely proud to announce working alongside Chameleon Comix and Ian Livingstone on a City of Thieves graphic novel. Ian has been our hero ever since our little group of friend gathered around one of his books in elementary school. It has been without a shadow of a doubt a key moment in our lives to turn towards table-top roleplaying games, and eventually start our indiegame development studio, Lost Pilgrims. Having this opportunity to work with him is a dream come true and it's even better since we are joining forces with one of those friends huddling around said book. Gyula has been a long time member of our RPG group, played countless hours on our own world, The Riven Realms too, and he now leads this awesome project with his comic books publishing house. Interested in hearing more? Be sure to follow Chameleon Comix and Lost Pilgrims, and meet us at Fighting Fantasy Fest 3 at the end of August.
#2019 #cityofthieves #fightingfantasy #projectupdate #sideprojects


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Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.
While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.


The creepy Hollow Eyes may look like weird children but in truth they are one of the most dangerous enemies you can come across while traversing the Riven Realms. Luckily, these creatures of cold hatred can only be encountered in and around the Hollow Crags and the Hargad Tuul in general.


We attended yet another game show, this time in Jönköping, Sweden, where DreamHack was born more than ten years ago. While DreamHack Summer is somewhat smaller than its big brother, DH Winter, it still blew our minds, with thousands of players moving in for three days... and by moving in we literally mean taking their PCs, chairs, and air-mattresses with them.


'Day 54 - Another week goes by and the vile horde broke again on the wall of our scuta today like the fierce tidal waves break on the rocks of Anurao Bay, the place of my birth. Most of the day after dawn devolved into a cruel dance in the mud and gore - one of pushing and pulling and stabbing at the rhythm dictated by the roar of our foes and the bone whistle of our centurion. Yet nobody complains; no true legionnaire would. The green-skinned bastards have to be stopped here. For our families. For our Empire. For the Emperor, too, though I would rather pray to Old Hand Marcus than to the distant, slumbering God-King in our capital that I've never seen. But best keep that to myself, else the Priests of Sergorod find some punishment for me. They would sure love to. Perhaps there will be a night attack, too, at least that's what the talk is around camp now. If so, and considering the losses of the 3rd and 7th cohors in the last few days, I am not sure I will ever see the capital...'

April and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!
We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world

Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.
Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!
So, let's take count of where we are and what comes next.
#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding


Next up in our series of posts about character poses and skills is the mighty warrior and gladiator Gor'Goro.
Gor'Goro is not only a heavy-hitting melee character but very tanky as well; someone that any vagrus would gladly employ as muscle for the crew. Although he has no ranged skill, he is far from useless when he gets in the back line, however.


Hey everyone,
many of you asked us about our Croatian getaway, so we thought we would write a brief recount of the experience and share it with all of you.
In short: Reboot was awesome. We've enjoyed and learned about so many things that it would be hard to just list them all.
But let's start from the beginning: getting there and getting situated.
#crowdfunding #fig #gameshow #projectupdate #reboot2019 #team
