SEARCH
Project Update - Social Media Update Q3 2019
17 Oct | 10:00 am

It's been a long time since we posted an update about our social media numbers, so it is time to set that right.

We have twice as many followers on game portals - like Steam, GameJolt, and so on - as we did in Q1 this year, and another few hundred came even on top of that with GOG.com accepting Vagrus into their portfolio just recently (as a note: we only consider actual followers, and do not count people who put the game on their wishlist).

Continue reading ...

Workforce Mechanics (Game Design Post)
03 Oct | 10:00 am

Workforce is a fairly hidden stat that measures the complete work output of your comitatus. There are a lot of tasks to be done around a venture like yours in the game, and your workforce has to meet the requirements. These include feeding and tending to beasts and mounts, logistical tasks (such as loading or setting camp), cooking, and much more. This is represented by each type of crew member generating a certain amount of 'workforce need'.
 
To meet this requirement, your workers and slaves generate 'workforce' (with sometimes passengers potentially adding to the mix as well). Ideally, the workforce generated is enough to cover your needs but this can change fairly rapidly out in the wasteland. For one, low Morale and Obedience - a stat we will tell you more about next week - affect workforce and by losing crew you lose workforce directly.
 
When you fail to produce enough workforce, bad things start to happen:
  • Understaffed (lower workforce than the requirement) applies Movement Point penalties.
  • Severely understaffed (workforce below 50% of the requirement) applies severe Movement Point penalties.
Additionally, with the new Enduring Effects and the brand new property system we've developed to support them it is possible to assign temporary buffs and debuffs to this stat, too, which goes a long way to spice things up a little.
 
The Lost Pilgrims Team

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

--------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Project Update - GameDevDaysGraz 2019
19 Sep | 10:00 am

In short: GameDevDays was phenomenal. The speakers and the community made it an absolutely amazing experience for us.

It started off a little rough considering that we could not borrow a reasonable size car for the trip to Graz and with all the tech equipment we needed to bring along it was a miracle that everyone could squeeze in. In the end we did get there even if a bit cramped. The next hoop we needed to jump was a mix-up with our accommodation (someone was already in the room we booked :O ) but eventually we solved that, too.

Continue reading ...

Project Update - Meet-up with our fans at Vault 51 bar
05 Sep | 10:00 am

We met with the Vault 51 guys at PlayIT - a gameshow we attended with Vagrus - where we discussed how cool it would be to organize a fans & developers meet-up there some time. We exchanged numbers and unlike most things that get forgotten soon after, we followed through, and it was a blast.

Continue reading ...

Character Poses - Imperial Legionnaire
03 Sep | 10:00 am

 
The backbone of the Imperial legions are its legionnaires and for a good reason. Disciplined and rigorously trained, these men and women are further hardened by years of service in faraway provinces and front lines, which involves incessant marching with heavy equipment, surviving in hostile environments, and of course combat. Due to their quality equipment and developed fighting style the legionnaires are among the most successful armed forces of the continent.

Both the regular legionnaire and the legionnaire captain are enemies you can encounter in the game - usually when you go up against the law or the Empire in some way. Alone these soldiers are tough but manageable opponents; their true strength comes from standing next to each other as they grant Armor to any neighboring allies in the same line. This is complemented by their set of combat skills:

Gladius Stab: A single-target melee attack that has the Armor Piercing property. Though it does not deal a lot of damage, it is reliable and accurate.

Scutum Shove: The legionnaire uses his large shield (scutum) to shove a melee opponent, pushing them back and dealing low damage. This attack is very difficult to block.

Formations!: Only the legionnaire captain has this combat skill. It can be used to buff a single friendly unit with bonus Accuracy, Block, and Resistance against all effects.

Though lacking real burst damage potential, these soldiers are great at becoming a great barrier that is almost impossible to break up. Using shoves, they set their enemies for accurate attacks and wear them down slowly but steadily. You must be aware of this and try to separate them to rob them of their buffs. Otherwise, you'll have a hard time dealing with them.

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

--------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Project Update - Laurels, New Fig Milestones, and Platform Announcement
29 Aug | 3:00 pm

Laurels All Around

In our endeavour to get Vagrus into the sights of as many cRPG lovers as we can, we applied for featured spots in a number of nearby game shows - successfully! Not only did we get invited to present Vagrus the game itself but our art design and developer pitch has been rewarded as well making it into the official selection of said shows (see above). That reminds us to bring to your attention the upcoming opportunities to meet us in person:

Continue reading ...

#fig #gameportals #gameshow #gog #milestone #projectupdate

Character Artwork - Orc Juggernaut
27 Aug | 10:00 am

'A simple matter, eh? A wee bit o' thrashin', you said, a right an' proper shindin'. Just seventeen guys, you said. What you forgot to mention is those seventeen are bloody Orcs, every single one of 'em! From the Chipped Fang tribe, no less. So here's your coin, find someone else to get killed. The Dread Reavers ain't takin' this one.'

Continue reading ...

#art #bandits #character #juggernaut #orc

Ian Livingstone
22 Aug | 10:00 am

We are extremely proud to announce working alongside Chameleon Comix and Ian Livingstone on a City of Thieves graphic novel. Ian has been our hero ever since our little group of friend gathered around one of his books in elementary school. It has been without a shadow of a doubt a key moment in our lives to turn towards table-top roleplaying games, and eventually start our indiegame development studio, Lost Pilgrims.  Having this opportunity to work with him is a dream come true and it's even better since we are joining forces with one of those friends huddling around said book. Gyula has been a long time member of our RPG group, played countless hours on our own world, The Riven Realms too, and he now leads this awesome project with his comic books publishing house.  Interested in hearing more? Be sure to follow Chameleon Comix and Lost Pilgrims, and meet us at Fighting Fantasy Fest 3 at the end of August.

Continue reading ...

#2019 #cityofthieves #fightingfantasy #projectupdate #sideprojects

Character Poses - Dragonguard
13 Aug | 10:00 am

Dragonguard are the elite soldiers of the Dragonlands, tentative allies of the Empire. Their training is extremely tough, and only already accomplished soldiers are selected to take part in it. Equipped with powerful Dragonsteel equipment that harnesses the magic of Dragonkind, these elite troopers are among the most dangerous opponents you can come across in the Riven Realms. Be sure not to make enemies of them needlessly.
 
The different versions of Dragonguard not only sport different coloring but also in the elemental effects of their combat skills. The red Dragonguard, for example, applies fire damage on its strikes with the buff ability, the blue one applies lightning, while the green applies Poison.
 
Disciplined Swing: A basic attack that is very accurate due to the rigorous training of the Dragonguard but has low critical chance. It is still deadly enough combined with the amazing toughness of these soldiers.
 
Invoke the Flame: Each and every member of the Dragonguard is able to wield the Flame, that is, the power of the Dragonlord they swore fealty to. The Flame is channeled through their Dragonsteel equipment and enhances that gear for a short time, granting them Resistance bonuses as well as elemental damage on their normal attacks.
 
Draconic Roar: The Dragonguard make use of another draconic power - the mighty roar of their Dragon counterparts. Even used by a mere mortal, this ability is quite devastating, potentially Stunning the target and applying a Fear debuff on them for a short period.
 
 
Even a lone Dragonguard can be quite a challenge to a Companion thanks to their amazing defenses, stamina, and selection of skills but a platoon will be very tough nut to crack even for an experienced band of adventurers.

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

--------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Trade System (Game Design Post)
01 Aug | 10:00 am

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises 

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

Continue reading ...

891011121314