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Letsplay - Developer Talk
18 Jan | 4:00 pm

Hey everyone,

we are happy to share that Vagrus has been included in the Big Adventure Event (#theBAE) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos and games.

As part of #theBAE and with our schedules finally lining up with our dear content creator friend,  KormakrTv, there will be a special Vagrus Let's Play on his twitch channel. While showing off the game, Kormakr will chat with Sztaszov, Lost Pilgrims' co-founder and game designer on Vagrus - The Riven Realms. It's a great opportunity to ask any questions during the stream, so come along and watch it if you can.

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#2022 #devtalk #stream #letsplay #twitch

Project Update - Happy New Year
31 Dec | 4:00 pm

Hey everyone,

we just wanted to drop by and wish all of you a Happy New Year! 2021 is ending and what a year it has been! For us, it certainly turned out to be the most challenging, exhausting, thrilling, and glorious year in a while, a true roller-coaster. Vagrus was finally released after years of development and was very well received by you, the players. As promised before, we'll keep working on the game through 2022, starting with a free DLC companion and additional stories, then moving on to a larger expansion. That means that you'll be hearing from us soon, so stick around for 2022, too.

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#projectupdate #holidays #2021

Project Update - What are we working on?
25 Nov | 10:00 am

Hey everyone,

the last few weeks have been slow. Most of our team is either on sick leave or vacation, while the rest of us have been trying to finish tasks related to our physical Vagrus products or were busy formulating plans for the future of Lost Pilgrims. Bear with us though, as we are getting closer to realizing these plans. For now, let us look at what we are working on in more detail.

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#projectupdate

Release Letsplay Special with Splattercatgaming
08 Oct | 2:00 pm

Seven years ago we saw an up-and-coming youtuber with a great sense of humor showcase a weird, new game called Sunless Sea on his channel. We started talking about developing a game in the same vein set in our own unique RPG setting, which ended up being Vagrus - The Riven Realms.

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#letsplay #release #splattercatgaming

Vagrus - The Riven Realms is OUT NOW!
05 Oct | 7:00 pm

And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open world game but we let's not go there on this fine day! :D

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#projectupdate #2021 #release #centurionedition

Project Update - Quest, Quests, and More Quests!
30 Sep | 8:00 pm

This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!

Revamped User Interface and Extended Campaign Map

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#projectupdate #release #UI #quests #trailer #companion

Project Update - DreamHack Beyond and Gamescom
12 Aug | 10:00 am

It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.

DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.

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#projectupdate #dream

Project Update - Crew Combat Buy Off - Lure Away improvements
10 Jun | 10:00 am

The greatest thing about running open development is receiving amazing feedback from players that helps improving your game. The hardest thing about open development is identifying what the actual problem is that your players are having an issue with.

The perfect example of all this is Crew Combat in Vagrus, which is an aspect of the game that players complained about fairly regularly. After adding the Flee/Appease option, it got slightly better but not as much as we had hoped. While digging for the reasons, we came to some interesting realizations. Whenever we heard someone getting irked about how they bled out against a much stronger enemy, we asked whether they tried appeasing them and they pretty much all said "No, 'Flee' implied losing big time".

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#projectupdate #crewcombat

Character Animation - Dragonmage
11 May | 10:00 am

Dragonmages are quite calm for individuals who can command such devastating arcane powers. At least until they swing into action.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Project Update - The Fate of the Foe Post Crew Combat
06 May | 10:00 am

As we teased in our latest devlog post about Mercenary Tasks, we are extending Crew Combat with a new feature: you can deal with the enemy from now on following a victorious battle. This simply means that you can decide the fate of the defeated foe.

The option appears on the Crew Combat UI at the end of the fight opposite your heal options provided that your enemy surrendered (remember, only humanoids can), fled or retreated but you caught some of them while pursuing them.

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#projectupdate #changes #crewcombat

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