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Vagrus - The Riven Realms coming to Fig in April 2019
21 Mar | 10:00 am

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:

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#2019 #crowdfunding #fig #projectupdate #socialmedia

Location Artwork - Stone Forest
19 Mar | 10:00 am

Stone forests are comprised of thousands upon thousands of standing, pointed stone spires or pillars of varying heights and girth. Carved by arcane winds initially, and further chipped by the unceasing gales ever since the post-Calamity wastelands were formed, these forests are now mazes of rocks and gullies where one can easily get lost. Occasionally, a 'stone tree' falls when there's movement about, which makes navigating these labyrinths even riskier.

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#art #calamity #location #stoneforest

New Codex UI (Alpha)
14 Mar | 10:00 am

As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.

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#2019 #art #codex #unity #userinterface

Character Artwork - Vorax
12 Mar | 10:00 am

Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.

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#art #character #undead #vorax

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Location Artwork - Fort Ruins
05 Mar | 10:00 am

The Empire has been strewn with ruined fortresses and keeps since the Calamity. Additionally, the brutal wars and conflicts ever since the catastrophe have done considerable damage to the reclaimed and rebuilt forts, leaving many in disrepair or outright abandoned. Fort Larius, Fort Teltulis, Fort Tirnos, one of the Twin Towers - the list goes on and on.

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#art #bandits #fortruins #liberatedtribe #location

Rumors (Game Design Post)
28 Feb | 10:00 am

Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.

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#gamedesign #journal #location #map #rumors

Character Artwork - Skornar
26 Feb | 10:00 am

Have you met the kingpin Skornar in the Prologue? He's quite the colorful sort. Good news is: he'll make his return in the main game as a Companion you can recruit! Ten years older and much grumpier, the warrior has a serious grudge against those who ousted him from Avernum's criminal underworld. Yet his story arc will involve much more than that, with the central theme of coping with growing old - not an easy plight for a warrior and leader such as Skornar.

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#art #character #companioncombat #skornar #vanilla

Map Art - The First Starting Region
21 Feb | 10:00 am

The images above are from one of the starting regions of the main game, shedding some light on parts of the huge campaign map the player can traverse in Vagrus.

We can already hear you ask: 'But guys... why don't you show off the whole map?'

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#art #artists #map #torzagsshelter #vanilla

Location Artwork - Crystal Forest
19 Feb | 10:00 am

The Imperial word calerus has come to describe the many crystal forests that now dot the continent of Xeryn. The vast majority of these forests can be found in the east, in the province of Sargot Kala but some have grown in the central region of the Empire. Some caleri can be visited in the game, such as Loom, or the twin caleri simply called North Calerus and South Calerus.

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#art #caleri #calerus #crystalforest #location

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