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Project Update - Early Access First Week Experience
06 Aug | 10:00 am

This, too, has come to pass: we entered Early Access with Vagrus on Steam and GOG.com over a week ago. It has been an emotional roller-coaster since, to say the least, and a very exciting experience altogether. In this post, we thought to give you our thoughts on the whole shebang and look into what comes next.

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Location Artwork - Leviathan's Demise
04 Aug | 10:00 am

Day 26 - Disaster struck today. We were making good progress up until last night. The Plains of Bone are a desolate place if I've ever seen one but at least we've got to some of the richer ivory piles. No Scortaur in sight as of yet, which is a boon already. As it was getting darker yesterday, we could see something large over the horizon, like a dark hill - something very uncharacteristic of this flat, empty expanse. But due to the worsening dust and wind we could not make out what it was and struck camp before night fell.

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#art #location

The new build (v0.5.14) for Vagrus is out on GOG and Steam
31 Jul | 7:00 pm

Patch 0.5.14 - codename: Bandage

- Almost all crash bugs fixed (still chasing one in the companion combat)

- A massive number of performance improvements

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Character Artwork - Necromancer
21 Jul | 10:00 am

'The Emperor brought the Twelve back when the Elder Gods abandoned us and with that divine act had sown the blessed seeds for the Empire's resuscitation. Is it not then most holy to imitate his act by raising the dead to aid and serve us in our struggles and endeavors?'

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#art #enemy #necromancer

Project Update - AMA and FAQ
16 Jul | 10:00 am

Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.

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Character Animation - Jhakra Alpha
14 Jul | 10:00 am

Jhakrae are usually a nuisance - critters that most armed travelers can deal with easily. This fellow, however, is a much larger issue. Its animation is somewhat different from its lesser kin, so we wanted to show it off separately.

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#art #animation

Project Update - Trade Tasks Demonstrated (Video)
09 Jul | 10:00 am

In this video, you can see a short display of the Trade Task system that has been added recently to the live builds of Vagrus. It starts with accepting Tasks on the new Faction UI in settlements, then goes on to show the Tasks and their related data in the Journal. Finally, the demonstration ends with traveling to the destination and turning in a Task for the promised rewards.

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Character Animation - Splinter
07 Jul | 10:00 am

This time, you can take a gander at the mighty Splinter's idle animation. He can't wait to get cracking.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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#art #animation

Vagrus coming to Early Access on July 22
02 Jul | 5:00 pm

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.

Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously on July 22 2020.

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Character Poses - Dragon Mage
30 Jun | 10:00 am

Dragon Mages are spellcasters who specialize in Draconic magic, especially in manifesting their arcane powers as destructive spells. They are typically attached to Dragon Army or Dragonguard contingents, which is where you will encounter most of them in Vagrus. Dragon Mages are armored, sturdy, have amazing resistances, and regenerate Power that is used to fuel their magical attacks.

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#art #creature #poses

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