As we promised few weeks back, we have put a significant effort into improving our hero combat and we are now happy to present you, dear patrons, an update on how far we've got.
Most importantly, we created a new UI and removed the placeholder at the bottom of the screen.
We have also added new characters and skills that they can use. Like in the second example, Sedarias strikes two Charred corpses at once with his Cleave skill.
Our next character reveal - and related artwork - is that of the unfortunate mutant Crifta (literally meaning 'feathers' in Imperial). The player meets the cunning archer in the Prologue, where she debuts as a tough enemy. She can be recruited later in the game, however.
Crifta was born named Navassia Degado in the kingdom of Viran. She became an archer in the army of the northern continent after her brother got killed in earlier battles and she felt compelled to avenge him. Captured during the battles for Santo Lucadas in Viran, she became a slave in the Empire. She was forced to be a prostitute for some time in military camps, but in a year or so she contracted the Taint, and after her transformation she was not so attractive any longer. They moved her to a stone quarry near Deven where she was both a worker and a prostitute. There, she joined some slaves who organized an escape into the wastelands; they became fugitives, escaped slaves, but at least they were free.
Here's a small taste of what kind of enemies the player is going to face in Vagrus. Enjoy!
Many forms of undead have existed all around the continent of Xeryn ever since the Calamity. One of the side effects of the magical cataclysm is that in some places, the dead don’t rest in peace, but walk among the living. Much of this threat is dealt with by Imperials, but some remote areas are still constantly plagued by the undead. One such area is the Molten Tongue and Dvendar Tharr, the former kingdom of the Dwarves, where shuffling, burnt corpses rise to kill indiscriminately.
These charred corpses are in various degrees of degradation, but all show signs of burning (as well as other traumas). There is still some flesh that cling to their bones on most of them, albeit burned and charred. They are completely mindless, attacking living beings on sight. It is remarkable that no Dwarven corpses are reanimated in this way, suggesting that the curse could have some kind of connection to scavengers or the disturbing of the dead kingdom by outsiders. Cinderborns attack by mauling, clawing, and biting, and often fall apart quite easily.
We are extremely proud and happy to announce that our core team grew with a brilliant graphic designer, Szonja. We have been looking for a character artist for quite some time to ramp up our progress on that front and Szonja proved herself to be the best fit by miles with her unique style and open-mindedness.
Her main task is to bring our hero and enemy characters to life and help us with shaping the user interface as we enter Pre-Alpha stage with more parts of the game added each day.
We have a marvelous journey ahead and could not imagine any better traveling companion than Szonja. Welcome aboard!
Time for some combat, don’t you think? :)
We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Just a sneak peek, mind you, but in the following weeks we’ll be showing more.
Note that this is a very early version and a lot is bound to change, but it should give you a general idea nonetheless. Enjoy!
Called the Desert of Black Sands, or the Black Desert (Arenas Negrasin the Imperial language), this vast, empty desert that has fine, black sand instead of any other color is probably one of the most ill-reputed places of the post-Calamity era. Nothing lives here, not even insects. The silence is deafening. People who enter the desert and stay for a while usually inexplicably disappear. In the center of the area is a terrible place, supposedly the source of all evil in the region: The City of the Dead, Arx Mortis.
Formerly the capital of the Sanvorati province and previously known as the Shining City, Calderum was made into its own horrible caricature by the Calamity. These days, Arx Mortis is a dead place filled with eerie moaning and groans, cast in perpetual twilight, beset by bone-chilling cold and a pale, frigid light emanating from the faded rocks that are almost all that remain from the once beautiful buildings and walls. Now these stand vacant and hollow, often reminding visitors of broken teeth peeking out of black gums.
Countless vagrants, opportunists, bullies, and broken men end up becoming highwaymen and bandits on the forsaken continent of Xeryn. These individuals are often organized into marauding gangs by the more charismatic lowlifes. Liberated tribes, made up almost exclusively of escaped slaves, also roam the Realms, taking what they will and can.
Truly, these men and women are a plague on the Empire, as there are neither enough resources to hunt them down, nor would it be entirely possible due to the many places where they can hide in the wasteland. Also, there seems to be an endless supply of people who end up becoming such lowly criminals.
The Brigand here is one such individual, and one of the first of many enemies the player can come across in Vagrus.
We are all extremely grateful and proud to share that we have just crossed the hundred dollars per month threshold earlier today here on our Patreon site.
It's your support and continued trust in our work that helped us to get this far, and we cannot say enough times how much we appreciate that. We hope you have been enjoying our updates, and kindle an interest in sharing the next chapters of our journey.
As we ramp up our graphic design and writing departments, as well as closing in on finishing our first prototype, which connects the different modules of our game, we could really use your help in shouting out, promoting your patronage and encouraging others to spread the word.
Thanks again and cheers!
The Lost Pilgrims Team
Hey guys, we've got another location artwork here for you, and a little backstory to match it:
Before the Calamity, Dvendar Tharr was the homeland of all Dwarves on the continent, a kingdom unmatched in technological advancements, inventions, and inventive ambition. One of the most ancient of Dwarven royal lines, the kings of Dvendar Tharr were sympathetic to humans and aided them from as early as the Second Age. The Inventor Kings showed early Imperials the art of metalworking and stonemasonry, helped build their cities, and taught them the art of mining. Dvendar Tharr itself was abundant with metal and precious stones, so much so that in their arrogance, the Inventor Kings of the Third Age forgot the wise ways of their forefathers and started rebuilding their massive stone fortresses and arching bridges purely from iron.
Here's a second look of how the comitatus (caravan) led by the vagrus (the player) moves on the world map. It is still pretty early stuff, a lot can and will change, but it should give a good idea of how things will work. A few thoughts on the movement mechanics that might further clarify what you can see in the video:
#comitatus #ingamefootage #mapmovement #movementpoints #prealpha