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Project Update - 2018 Summary
10 Jan | 10:00 am

We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.

Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).

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#2018 #gameportals #projectupdate #prologue #socialmedia

Early Access Content (Writing)
06 Dec | 10:00 am

There's been a lot of talk lately of the Prologue, so much in fact that it's easy to forget about the rest of the game. We can assure you we haven't though, and been hard at work on the content that would feature in the Early Access release. The vast majority of the currently completed content is writing but artwork (both character and environment) is a close second.

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#2018 #earlyaccess #narrative #projectupdate #team

We Want You! - For Testing
18 Nov | 10:00 am

The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!

   - So I can just apply & play the demo before everyone?
   - Well, you get to see the game early but you actually have to test & report bugs. 
   - OK! When?
   - When we get to 1k+ followers on Game Jolt. So go and share this!

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#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch

Project update - October 2018
30 Oct | 10:00 am

We posted our last update only six weeks ago but as we have just reached two important milestones, it felt pertinent to share it with you all.

1) We've passed our 1 year anniversary working on the game! We have been pushing so hard in recent weeks that we forgot to take notice - let alone celebrate. So that is something we will have to make up for later this week. :)

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#2018 #anniversary #prealpha #projectupdate #testing

Project Update - September 2018
13 Sep | 10:00 am

Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.

A huge Thank You! and wishing all the best to Marci

As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!

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#2018 #code #companioncombat #projectupdate #team

Location Artwork - Tavern
11 Sep | 10:00 am

Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.

The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.

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#2018 #art #location #settlement #tavern

Steam Store page opening announcement
02 Aug | 10:00 am

We are very excited to announce that as of now, we have our own Steam Store page!

Link to Vagrus Store page on Steam

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#2018 #lostpilgrims #projectupdate #steam #vagrus

Vargus - The Riven Realms | Teaser
04 Jul | 4:00 pm

We are very proud and excited to finally release the Teaser for Vagrus!

We can't really express how much work went into this - not only into the video itself, but also into every single game system and art asset that is shown (or heard) in it. A very special thanks to everyone involved in its creation and also to you guys who continue to follow us through this journey.

Watch, share, and tell us what you think!

#2018 #lostpilgrims #projectupdate #vagrus #video #teaser

Project Update - June 2018
26 Jun | 10:00 am

A lot has happened since our last project update, so let's dig in without delay!

Expanding team

Beside Marci who has recently joined our ranks as an intern and is already working on implementing new features for the game in Unity + C#, we have also got two new writers checking out our self-developed event editor tool to ready themselves for mass content production once we plunge into that phase (right after publishing our playable demo). Rest assured that we will post details about them and their work when we get there. 

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#2018 #indiedev #lostpilgrims #projectupdate #team

Project update 1 - Dec 2017
15 Dec | 10:49 pm

So you have received some details about the game, the setting and could read the first part of our lead-in short story as well. Now let's talk about the project a bit.

Early steps

First order of business: we have finally incorporated. Yay! I bet in some countries it is a fairly easy process, a dozen clicks and within a few hours you have your firm up and running. Not here. The period from the decision to start the process until you can confidently declare victory over all the paperwork connected to incorporation could take up to a month. But boy, how good it feels when you are done!

With that we could finally order our new computers, printer, etc. Hoping those will all arrive still before the holidays, will sure be a heck of a Christmas gift for us. :)

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#2017 #indiedev #lostpilgrims #projectupdate #team

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