The teasers just keep coming, and with good reason; we are inching closer and closer to the release of Sunfire and Moonshadow, and we’ve no shortage of intriguing points of interest to share with you. This week features one of the Bronze Desert’s more mysterious locales: the Katharaka Hills. Once covered in a lush forest that surrounded the long-lost Elven ruins of Vaelenesthil, the land here succumbed to the destruction wrought by the Calamity, leaving it in a rocky, barren state.
It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.
In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we can be more free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.
Good news, everyone: Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the simple playable badge, and then, through continuous testing and grit among certain team members, we created and released a build last week that Valve was able to test and approve for verified status. We’d like to express our gratitude to you, the players, without whom we might not have made it this far. The game is already live on Steam Deck, but if you are familiar with it, you may now notice the presence of a new, shiny verified badge. Naturally, we recommend you give it a go!
As we inch closer and closer to the release of our upcoming expansion, teaser season is now in full swing. This week we have one of our favorite locations from the Bronze Desert on display: Phlegetos Bridge. You will also notice that night has fallen, and that two of Xeryn’s moons are out in full force.
As for the location itself, it’s certainly a doozy: under the direct purview of the Legate, Phlegetos Bridge is a staging ground for the Chimera Legion, and it is famous for its local tavern – a seedy hovel located below the Bridge itself where legionnaires, mercenaries, merchants, and all manner of gamblers congregate.
This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment at the Outpost. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted on Steam, GOG, and Epic.
This week we have good news on multiple fronts; we will be able to reveal our expansion very soon (read on for more information) and we are pleased to announce that Lost Pilgrims Studio will again be participating in Tacticon, an annual digital convention hosted on Steam that celebrates strategy games from a wide array of talented developers. The convention is hosted by Indie strategy and tactics game publishers Firesquid and Hooded Horse and will run between the 11th and 15th of May. For full details of the event, you can visit Tacticon’s website here.
This week's post is little more than a shameless teaser! Why? we hear you ask – well, we are slowly drawing closer and closer to the release of our upcoming expansion, and naturally, we’re eager to show off as much of its art as we can without giving too much away. So, without further ado, we present the bridge over River Umbra, now broken after having fallen into disrepair.
Hey everyone,
Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.
Hello everyone,
As we have stated before, we are dedicated to bringing Vagrus – The Riven Realms to more game store platforms. Back in November, we posted an update about our game being published on the Humble Bundle storefront.