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The New and Improved Extras Menu
30 Jan | 10:00 am

This week we’re excited to show off some recent revamps of our UI that we’ve been working on, namely a rework of the Extras menu point in the game’s main menu. The most important improvements here entail the ability to rewatch all Vagrus cinematics, including the main campaign’s intro, as well as the story trailers of Old Acquaintances and At the Heart of Ruin, our upcoming DLC.

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#2025 #ui #update #extras #patronage #soundtrack

Creature Artwork – Salamander
23 Jan | 10:00 am

This week we’re bringing you a glimpse of what some might consider slithering death. It is the Salamander, one of At the Heart of Ruin’s many new enemies. Just coming into contact with one would terrify even the most stalwart souls, as the look of malice in their eyes is inescapable, and their speed, cunning, and fiery abilities make them formidable opponents in battle.

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#2025 #creature #art #dlc

A Review of 2024 and Happy 2025
30 Dec | 10:00 am

Fellow vagri,

2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.

How It Started

We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.

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#2024 #review #2025

Happy Holidays, Everyone
23 Dec | 10:00 am

With an eventful year drawing to a satisfying close, we here at Lost Pilgrims would like to wish you all Happy Holidays! We hope you have a chance to take a break from whatever it is you do, get some rest, and, of course, spend some time with your family or loved ones. With our latest region DLC, At the Heart of Ruin, deep in development as well as other projects in their early beginnings, next year is set to be an explosive one at Lost Pilgrims – for now, however, we must rest, too.

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#2024 #happy #holidays #team

DLC Reveal Trailer & Holiday Deals
19 Dec | 8:00 pm

Vagri! We’re sure many of you’ve been waiting for more information about our next DLC (shaping up to be expansion-sized once again) and the time has come to deliver just that – in the form of a special story trailer we’re excited to share:

So, there you have it. Some exposition delivered by award-winning voice actor Phil Rowe, along with a title reveal and the year of release. Although the latter is fairly vague, we can already say that we are aiming for the first half of 2025, as we’ve been working on it very diligently for months now. There’s still a lot to go, but we’re making good progress and we’re very satisfied with how it’s shaping up. Can you guess where it’ll be set? There are quite a few indicators, we think.

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#2024 #dlc #projectupdate #trailer #teaser

Dev Update – Stalking the Wasteland
15 Nov | 10:00 am

As we move into full swing with teaser season, we come to you today with another reveal of a group of foes. These predators of the wasteland may not feed on the flesh of their victims like the bloodletting miscreants we showed you previously, but they are an efficient lot with an affinity for hunting and slaying beasts, many of which you will come across in our upcoming region DLC. For now, we can only show you one of their ilk, but rest assured: the Wasteland Stalkers – their name among themselves and others – are deadly and exacting in their modus operandi.

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#2024 #dlc #teaser

Enriching and Delaying Our New Region DLC
07 Nov | 10:00 am

As we approach the end of 2024, it's time to give an update on our upcoming DLC. While our hope was to release it this year, it has become clear to us that it is an unrealistic target. We cannot announce its release date just yet, but we can be sure that it will take at least until next year to complete, and with good reason.

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#2024 #dlc #update

Ben the Human and Our New Store Page Video
17 Oct | 10:00 am

As most of you are aware, we use a video – meant as a kind of introduction to Vagrus – at the top of our store page. While this feature is exclusive to Steam, we have been meaning to replace it with a more up-to-date version for a while now. The old one with Kormakr was a fine video, but a lot has changed about the game since its creation, be they options available to a comitatus, the UI, and even content.

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#2024 #gameplay #steam

New Build Is Live - Patch v1.176
02 Oct | 5:00 pm

Hey everyone,

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.

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#2024 #dlc #projectupdate #patch #release

Chunky DLCs and Price Increases
12 Sep | 10:00 am

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

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#2024 #update #dlc #price

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