Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.
Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms. We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without the help of our backers, supporters, and players along the way. So here’s to you, vagri, for all your encouragement, assistance, feedback, and goodwill! In this post, we’ll be taking a little bit of a trip down memory lane, from the beginning and creation of the game to its release exactly one year ago. We’ll finish up with a small glimpse into the future of Vagrus and what players can expect moving forward.
Hey everyone,
Thanks for the amazing welcome of the Seekers of Knowledge DLC and our patch published parallel with all kinds of improvements. Seeing so many new players and hundreds of old ones who picked up the game again made the whole team very happy, especially with the game’s full release anniversary coming up soon. Expect a post on the day from us with a summary of the first year.
The 3rd of September was a big day for fans of the interactive Fighting Fantasy gamebooks that have brought countless hours of entertainment to so many of us since the 1980s. To celebrate the 40th anniversary of the publication of the first Fighting Fantasy gamebook The Warlock of Firetop Mountain, the fourth Fighting Fantasy Fest was held in London. Visitors of the Fest could meet legends like Steve Jackson and Sir Ian Livingstone in person, along with many other prominent gamebook writers like Rhianna Pratchett, Jonathan Green, or Marc Gascoigne, as well as many graphic artists of the book series. We could have our books signed, pick up a bunch of merchandise, mingle with other fans, and watch presentations on various, exciting topics. It was indeed great fun!
The end of last year marked the 2nd Anniversary of Lost Pilgrims Studio and the five of us celebrated the occasion on Saturday.
Five of us? Wait a second, was there not four of us a second ago? Looks like someone joined the party! It was about time, too, because not only did ferocious beasts shown up on our gaming tabletop but we also had way too much work on our hands.
We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).
We posted our last update only six weeks ago but as we have just reached two important milestones, it felt pertinent to share it with you all.
1) We've passed our 1 year anniversary working on the game! We have been pushing so hard in recent weeks that we forgot to take notice - let alone celebrate. So that is something we will have to make up for later this week. :)