The Imperial word calerus has come to describe the many crystal forests that now dot the continent of Xeryn. The vast majority of these forests can be found in the east, in the province of Sargot Kala but some have grown in the central region of the Empire. Some caleri can be visited in the game, such as Loom, or the twin caleri simply called North Calerus and South Calerus.
This environment artwork displays one of the many arid hill regions of the Empire, be it the Border Region between the Ashlands and the Jagged Waste, the Windbelt, known for protecting the plains of Hargad Tuul from the constant gale coming from the north, or the Hills of Plenty, nestled snugly beneath the highland that forms the majority of the Dragonlands, guarded and patrolled by mighty Dragonguard forces.
'They may be called the 'Children of the Calamity' but make no mistake, dominus. These terrible creatures are far from being child-like. When you see one, do not hesitate; they won't.'
Another week, another location artwork! This time, somewhat of an odd 'location' at that, one that is not really a region of its own right but a road that crosses many areas. Chances are, you'll see it a lot.
Hargad Tuul (an old name meaning 'The Hollow Plain') is our next location artwork reveal that is found post-Prologue. With its fog, overcast sky, solitary gnarly trees, and greenery the area is a far cry from the usual arid wastelands and rocky deserts of the rest of the continent. The art captures its melancholy dampness and bleakness perfectly.
Another non-human character joins our cast, this time a Dwarf! Dwarves are typically lonely, cranky, calculating fellows in the Riven Realms. Their homeland was utterly decimated in the Calamity and has remained uninhabitable ever since. All the magnificent achievements, inventions, and treasures of the mighty Dwarven kingdom went up in flames when it was engulfed in a volcanic cataclysm. And because the volcanoes are still very much active, there is little hope of reclaiming anything from the ruins. Most Dwarves were killed during the Calamity and today, only several thousand remain. For all intents and purposes, they are a dead race.
The next artwork on display is that of the Jagged Waste. You won't spend time wandering there in the game's Prologue but may catch a glimpse of it, as this area is available in the main game. Here's a little snippet to go along with the revealed environment image for the area:
One of the greatest desert regions in the whole Empire, the Jagged Waste is named after the spiky, sharp, and jagged rock formations that cover most of it. Sub-regions differ vastly but generally, the Waste is an arid plain dotted with various formations of rock. Saw-like ridges and ravines are very common. The Waste usually has a washed-out yellow or bone color. Skies are visible but have an orange tint due to the sun’s terrible power that beats down on the naked stone. Winds often become brutal, carrying deadly dust and stone that can - according to legend - eat the flesh off men.
In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.
Markets and bazaars are the throbbing heart of the rebuilt cities of the Riven Realms. Due to the isolation of many settlements and regions thanks to the Calamity, trade - propagated mostly by comitati - is key to the survival of these regions and thus to the survival of the Empire.
Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.
A huge Thank You! and wishing all the best to Marci
As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!