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Location Artwork - Tahrar Barak
20 Apr | 10:00 am

Tahrar Barak, or the "Grim Plains", is a volcanic highlands region surrounding the Molten Tongue. To the west, it reaches the Molten Kingdom of Dvendar Tharr, while to the east, west, and north it gives way to the less jagged  but still excruciatingly hot Searing Plains. Clefts in the slag and hard earthen crust run dozens of miles in all directions, creating a hard-to-navigate spiderweb of ravines that most travelers shun.

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#art #location

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones
12 Apr | 10:00 am

Hey Folks,

the time has come to revisit the region that featured in Pilgrims of the Wasteland, the tutorial/prelude of Vagrus. We opened up that very zone for the open-world campaign, albeit we are 10 years in the future compared to that prologue story, so expect some changes. There was a bit of a switcheroo involving several patches in the works and eventually the choice fell onto pushing this out in part to fix a game-breaking bug from the previous patch. For this reason, expect a smaller update in the near future that irons out a few things regarding the currently added content, although we might end up merging that with Mercenary Tasks, the next larger addition.

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#projectupdate #patch

Location Artwork - Ash
06 Apr | 10:00 am

'If they catch you, they will kill you this time. Or worse, sell you to the slavers of Ash.'

- Ecra to fellow household slave Fabo, upon hearing his plan of escape

As many Imperial citizens would tell you, Ash is truly the ass-end of the Empire, even though there are more remote or less inhabited regions out there over terra supra. And yet most agree that this border town is worse off than most others, or at least that it is among the most unpleasant places you can visit. Its location is rather unfortunate: the Wayward Ash that surrounds it is a desert of lifeless grey silt, tormented by ashen storms all too often. On the other hand, Ash has become the greatest slave market town north of the Sepis Mountains, in part because its surroundings discourage escape, and also because of its remoteness as well as closeness to regions loosely controlled by the Empire; regions where the slavers that converge here can gather their unfortunate inventory. And even though there are many more large slave markets in the Empire, none of them is considered as cruel and soulless as this one.

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#art #location

A New Build is OUT - Patch 0.5.29. - Codename: Perky
31 Mar | 4:00 pm

Hey Folks,

this next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting - and it is coming sooner than you think! That said, this current update contains a pile of new features and Quality of Life improvements that will hopefully make you happy - like a completely reworked Event UI, Test boosting that allows you to use Resourcefulness to improve chances in Events, additions to Chart markers that makes it easier to find things in the wasteland (but still keeps it a challenge most of the time), new Hirelings, combat Skill tweaks, and a lot more!

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#projectupdate #patch

Character Artwork - Tarkian Mercenary
23 Mar | 10:00 am

The province of Tark was formerly a sovereign country conquered and assimilated into the Empire. It has always been a region of vast deserts and arid mountains. Its people are a hardy folk who were already adapted to a life in barren lands, which allowed them to easily adapt to the many new deserts on the continent after the Calamity. Thus, a lot of them are natural explorers and traders - but quite a lot of them are mercenaries.

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#art #enemy #tarkian

Location Artwork - Larnak
23 Feb | 10:00 am

'Ah, Larnak, the city of contradictions. It sits in the middle of the hottest, driest desert of the continent and yet you could not find a more damp and dark place. The reason is, of course, the presence of the vast underground lakes around which the settlement was built. The waters are sacred to the desert-dwelling Sadirar tribes and yet these days the Imperials use them as industrial ponds to grow their precious brightkelp. But that is not the strangest thing to see in Larnak, oh no. For that reason, take in its wonders but tread lightly, good master.'

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Project Update - End of the Year Summary
21 Jan | 10:00 am

Hey everyone,

and first of all, Happy New Year! We made it to 2021 at last.

We hope you all had the chance to relax during the holidays. 2020 has been a challenging year for us at Lost Pilgrims as much as for anyone else but it also brought a number of things that we really appreciate.

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Location Artwork - The Valley of Sleepers
19 Jan | 10:00 am

'They came at night - in the darkness that enveloped the valley, thick as ink. But then pale ghost light appeared and danced all over the carvings of the old tombs. The stink of terror was awful. And then I heard the screaming. Not that of the horrifying specters... but that of my comrades.'

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A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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Project Update - The Vortex
19 Nov | 10:00 am

The Vortex is a prominent point of interest on our chart and takes up a lot of space on our gigantic playable area in game. It has been a static item for a long time but when it came to adding the Deven region, we knew that we had to change that and give players something much better.

So here we are, a little later, looking at the new Vortex, resting our gaze on its forever swirling form. We are very satisfied with the result and hope that you are, too. Let us know what you think!

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#projectupdate

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