SEARCH
Location Artwork – The East-West Road
25 Jan | 10:00 am

Hey everyone, 

Today we’re taking a look at one of the most crucial trade routes in the Northern reaches of the Riven Realms: the East-West Road. If you’ve delved into our recently released Sunfire and Moonshadow expansion, you’re probably already familiar with it. It spans the width of the Bronze Desert, bridging the Imperial harbor of Toht to the east and Kabur, Jewel of the North, to the southwest at the foot of the Brown Mountains.

Continue reading ...

#2024 #art #location

Location Artwork - The Sunken Tower
16 Apr | 10:00 am


'They say that the tower was so tall that its pinnacle scraped the heavens. These days, though, only about two hundred feet of stained marble poke out from under the endless dunes of Arenas Vorax. What happened to the rest of the tower? Heh. They say that you can enter through a window and go down the steps, deeper and deeper under the sands, deeper and deeper until you reach the other side of the world. They also say that things lurk down there and skitter endlessly in the black abyss. But they say many things...'

Continue reading ...

#arenasvorax #art #calamity #location #sunkentower

Location Artwork - The Emperor's Road
22 Jan | 10:00 am

Another week, another location artwork! This time, somewhat of an odd 'location' at that, one that is not really a region of its own right but a road that crosses many areas. Chances are, you'll see it a lot.

Continue reading ...

#art #emperorsroad #location #toht #xerynempire

Art progression - The City of Toht
09 Jan | 11:01 pm

From the very first moment in art design and development for Vagrus, we knew that the game world's haunting, post-apocalyptic beauty is key to conveying the atmosphere we want to create. Of course, that may not be saying much, since most games today rely heavily on visuals, it comes with the genre. More specifically, the challenge was to convey the right kind of atmosphere and find the art style that is perfect for that. We agreed soon that cartoon-like or pixel art would not do, nor would any other more stylized imagery. We settled upon the more realistic, but painting-like look, which gives a feeling almost akin to observing an old and faded piece of classical art. The other challenge was that the world of Vagrus has been a living and detailed environment for a long time now, so often our fantastically talented artists have to follow very specific directions on certain elements of an image.

Continue reading ...

#art #gif #thecityofthot #vagrus