
After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.


We are pleased to announce that, starting today, our Cultured Supporter Pack is available on Nintendo!
The Cultured Supporter Pack, as well as the Ruinous Supporter Pack, help the ongoing development of Vagrus and our studio, and include a cosmetic set for every Companion as a thank-you. Its theme was chosen by Vagrus players and features a diverse range of attires that reflect various cultures of Xeryn, the continent where the game is set. The contents of the supporter pack are the following cosmetics:


After discussing the Supporter Pack cosmetics of the dark knight Sedarias in a previous article, we thought balance would be best served by taking a similar look at Javek, the sorcerer with telepathic powers. Naturally, these two Companions (who you can get via the “Old Acquaintances” DLC), as well as Vorax (who everyone gets for free), have their own unique appearances when you also get one of the Supporter Packs.


Vagri! We released a bunch of fixes for the last update (Expedition Part 3) yesterday, and now we are following up with the list of changes. There is a fair amount of stuff here, many of which were quite nasty, or at the very least, persistent, so we’re glad to have hunted them down. We hope this batch will make the experience much better.


In the video game industry of the last decade or so, it has become increasingly common and appealing to talk about involving players in developer decision making, though what this means exactly can vary greatly between projects. In this article, we’ll discuss some elements related to eliciting, handling, and incorporating player feedback in Vagrus, so if you are interested in how you all had an effect on this game, dive right in!


Since World Art Day is today, we wanted to take a moment to reflect on something at the very heart of Vagrus: the works of visual and audio art through which the game’s world manifests. From the first sketches to the final brushstrokes, from the quietest ambient tones to the swelling notes of discovery, the Riven Realms exist because of the people who built them—piece by piece.


This year marks the fourth occasion of the annual Turn-based Thursday Fest, showcasing some of the best and coolest indie games on the market today. Participating this time are turn-based RPGs, sims, grand strategy games, deckbuilders, 4X games, roguelikes, puzzlers, city builders, and much, much more!


Like most years, 2025 has been a year of ups and downs, but certainly at Lost Pilgrims, it’s been a satisfying year full of releases and interactions with our community. We’re happy to put the year behind us and welcome 2026, but today we’re going to do a bit of a retrospective on the past 12 months or so. If that sounds like your bag, stick around. We’re going topic by topic, and there’s a lot to talk about!


We’re excited to finally reveal that At the Heart of Ruin will arrive on Nintendo Switch on December 22. It is the last platform to receive the expansion due to its longer approval process, but that extra time worked in everyone’s favor. Drawing on the wealth of feedback from players across all other platforms, we’ve been able to refine, tweak, and polish the experience even further.


Since At the Heart of Ruin’s release, we’ve been honored to receive press from a variety of outlets, on YouTube, and be promoted by fellow developers who are kind enough to give the expansion a shout-out.
