
Since our last article on the design and lore considerations behind some of our companion cosmetics tied to Supporter Packs, some of you have expressed an interest in reading more about such insights. Thus, we return, this time to discuss another companion’s alternative attire. And that companion is none other than Vorax, everyone’s favorite, annoying Undead cook.


Vagri,
We're happy to announce that the “Expedition” story’s final chapter is now available on Xbox and PlayStation, bringing the conclusion of the major storyline to players on every platform. Additionally, the patch also brings a huge localization update on PC and consoles.


Hey everyone,
Today’s update brings some tweaks to the recently released Expedition questline’s final chapter as well as further performance improvements and fixes. Before delving into that, however, we wanted to reflect upon the big update and its reception.
The response to the final major content update has been truly overwhelming. We've received a great many kind messages over the past few days, and one thing we've seen again and again is that many of you had been waiting to experience the Expedition storyline in its entirety before diving in. Knowing that the completed journey is now in your hands means a great deal to us.


After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.

In this new series of articles, we’re revisiting iconic or interesting locations in the playable part of the Riven Realms and invoke their unique atmosphere. Music plays a key role in building the game’s ambiance, and so we’ve decided to prepare short videos to get the vibe across.


One year ago to the day we shared an article about the Conflagration Village, a place we hoped you would never have to visit in game: the dwelling the Cleansing Conflagration – a gang of pyromaniacal, murderous scavengers – call home. Though it may not look much at first glance, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what cruelty goes on there.


The Riven Realms have a grim reputation for the many wastelands, deserts, and cursed locations inside their confines. However, even in such inhospitable environments, life has found a way to cling on. In some cases, new life has thrived, demonstrating an almost uncanny resilience and adaptability. This, however, is not a unique trait of the Riven Realms. Quite the contrary.


In the video game industry of the last decade or so, it has become increasingly common and appealing to talk about involving players in developer decision making, though what this means exactly can vary greatly between projects. In this article, we’ll discuss some elements related to eliciting, handling, and incorporating player feedback in Vagrus, so if you are interested in how you all had an effect on this game, dive right in!


This week, we have two things to talk about that are close to our hearts: we were invited to speak on the Into the Indies podcast, and we’ve just released a brand new update! Let’s get into the nitty-gritty of both.
We’ve had the pleasure of appearing on Indie Game Picks before in the form of a written interview, but this time felt different. In this Into the Indies episode, our Creative Lead Geri Mácsai and Project Lead Gábor Szutorisz had the chance to sit down and truly reflect on the journey – how it all started from humble, uncertain beginnings, and how Vagrus slowly took shape through years of persistence, experimentation, and learning.


Since World Art Day is today, we wanted to take a moment to reflect on something at the very heart of Vagrus: the works of visual and audio art through which the game’s world manifests. From the first sketches to the final brushstrokes, from the quietest ambient tones to the swelling notes of discovery, the Riven Realms exist because of the people who built them—piece by piece.
