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Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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#2024 #sale #project #update

Hail, Praetor!
14 Mar | 10:00 am

Great news, everyone: today we at Lost Pilgrims are excited to announce that we are releasing a new Praetor Edition of the game on the 14th of March to coincide with Steam’s Spring Sale. Similar to the Centurion Edition, the Praetor Edition features the updated soundtrack, which we wrote about at length here, the Patronage Pack, and here’s the kicker: the Season Pass, too. The Season Pass is a package that includes our major expansion, Sunfire and Moonshadow, and two upcoming DLCs we plan to release: a Companion DLC and a Region DLC. Picking up this is a great way to support the ongoing development of Vagrus and nab some of our upcoming content at a slight discount to boot.

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#2024 #projectupdate #edition

2023 Autumn Sales & Steam’s ‘Labor of Love’ Nomination
21 Nov | 7:00 pm

Hello everyone,

Fresh off of our expansion’s release exactly two weeks ago, we’re right back into bringing you an offer for Vagrus at the Steam Autumn Sale. Starting today, anyone looking to pick up the base game receives a whopping thirty-four percent discount on it, as well as on our patronage pack, and the original soundtrack.

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#2023 #awards #steam #gog

Vagrus Featured on Steam Strategy Fest
29 Aug | 7:00 pm

Those of you who have been following what’s going on over at Steam are surely aware of the Strategy Fest lasting from 28th August to 4th September. Vagrus is represented in the festival with a never-before-seen 35% discount! A great time to grab it at this bargain price if you haven’t already.

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#2023 #steam #fest

Tacticon and Our Upcoming Announcement
10 May | 10:00 am

This week we have good news on multiple fronts; we will be able to reveal our expansion very soon (read on for more information) and we are pleased to announce that Lost Pilgrims Studio will again be participating in Tacticon, an annual digital convention hosted on Steam that celebrates strategy games from a wide array of talented developers. The convention is hosted by Indie strategy and tactics game publishers Firesquid and Hooded Horse and will run between the 11th and 15th of May. For full details of the event, you can visit Tacticon’s website here.

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#2023 #projectupdate #expansion #teaser

Announcing Steam Community Items & Upcoming April Fool
30 Mar | 12:00 pm

Hello everyone,

Are you ready for our Community Items?

Many of you might be familiar with Steam Trading Cards and other community items. Essentially, you can collect cards for playing games for which the feature is available. Complete sets of cards can be crafted into game badges that appear on your profile, earning you marketable items, such as profile backgrounds, emoticons, and coupons. They contribute to your Steam Level and are a fun way to show your love and dedication to the games you love.

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#2023 #steam #community #badge

Turn-based Fest Follow-up
29 Dec | 10:00 am

We recently announced Turn-based Fest, an event that originated from the initiative and hashtag #TurnBasedThursday – a collaborative project we launched roughly one and a half years ago. The Fest itself was essentially a curated Steam sale that put a focus on turn-based games. With the first Turn-based Fest now behind us, we are happy to report that the Fest was both a blast and a resounding success among many participants! Imagining that the details may be of interest to many people, regardless of having partaken in the festival or not, we have put together some noteworthy insights about the event and its aftermath.

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#TurnBasedThursday #2022 #projectupdate #hiddengems

Turn-based Fest and Indiedb Indie of the Year
05 Dec | 1:00 pm

As some of you may remember, roughly one and a half years ago we started the initiative known as #TurnBasedThursday. At the time, the goal was to bring together other game developers and allow them to show off their games on inclusive Twitter threads. At first, the threads were small, the engagement scarce, but these soon grew along with the developers involved with them. The developers integral to the efforts included the likes of Terra Randoma, Trese Brothers Games, Hugging Dragons (responsible for Wicked Lands), and, at the time Strateture.

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#TurnBasedThursday #2022 #projectupdate #award

Steam Autumn Sale & Steam Awards Nomination
24 Nov | 10:00 am

Hello everyone,

Recently, we have shared posts pertaining to various areas of development, such as multi-platform controller support (featuring an adaptive button UI and drag & drop system), mobile and tablet porting & screen optimization of Vagrus for all mobile devices and the recently released Steam Deck, and finally, Localization in the shape of community translations. This post is going to be a bit different.

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#2022 #awards #gog #projectupdate #steam

Project Update - Update on Vagrus Localization
12 Oct | 10:00 am

 

Hello everyone,

This one is going to be an update on localization. A while back, we cited the game’s complexity, size, and it being a niche game that resulted in a relatively low sales volume as factors that made any kind of localization unlikely. Despite that, we have been encouraging players to still wishlist the game and let us know what languages they would like to see it translated into in a dedicated localization thread and promised to reassess the situation after a while to see what is desired and viable and what is not. A year has passed since, and it is time for us to do just that, which led to a good and bad news kind of situation. The bad news is that sales figures and declining wishlists in non-English-speaking regions made the prospect of official translations not viable.

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#2022 #projectupdate #localization

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