Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.
The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.
In our crusade to get Vagrus to the players who would play it we are constantly looking for new opportunities. Game portals, of course, offer a good chance to present the game to as many as possible, so it was only a matter of time that we reached out to some.
Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.
A lot has happened since our last project update, so let's dig in without delay!
Expanding team
Beside Marci who has recently joined our ranks as an intern and is already working on implementing new features for the game in Unity + C#, we have also got two new writers checking out our self-developed event editor tool to ready themselves for mass content production once we plunge into that phase (right after publishing our playable demo). Rest assured that we will post details about them and their work when we get there.
Time to reveal a new character today: the Mercenary.
One of the mercenary characters in the game, this lass is a melee expert in combat and a tough customer to boot. Players will come across her in the Prologue as a friendly NPC, but later on she can be encountered more frequently as a mercenary enemy. Apart from her axe, she wields a whip to great effect. Her painted leather armor is light but sturdy.
Here's another short video on the combat of Vagrus for you to check out!
This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.
#cinderborn #herocombat #ingamefootage #smolderboneflats #video
We are happy to report that last month we made a lot of progress on the combat of Vagrus. Thus, we thought to give you a sneak peek.
In the short video, where Crifta and her goons take on the player characters, you can see a new combat background and several characters that are now fully operational in combat. Projectile mechanics also work now in combat, for the most part (as you can see when Crifta fires her deadly bow). The UI has been improved a lot as well, including the addition of the UI segment of the vagrus itself (top left corner). Here, players will be able to boost their characters in a number of ways spending Resourcefulness. Often, spending it is the only way to prevail in tough situations.
Time for some combat, don’t you think? :)
We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Just a sneak peek, mind you, but in the following weeks we’ll be showing more.
Note that this is a very early version and a lot is bound to change, but it should give you a general idea nonetheless. Enjoy!