SEARCH
We Want You! - For Testing
18 Nov | 10:00 am

The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!

   - So I can just apply & play the demo before everyone?
   - Well, you get to see the game early but you actually have to test & report bugs. 
   - OK! When?
   - When we get to 1k+ followers on Game Jolt. So go and share this!

Continue reading ...

#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch

Journal UI (Pre-Alpha)
20 Sep | 10:00 am

Time to talk about the Journal. Even though I don't think most gamers are super-excited about the details of in-game journals or quest logs, it is still extremely important to get them right in a game as complex and as full of storylines, tasks, quests, and objectives as Vagrus, and gamers do appreciate quest logs that work well and aid them when they need information.

Continue reading ...

#2018 #ingamefootage #journal #prealpha #video

Project Update - September 2018
13 Sep | 10:00 am

Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.

A huge Thank You! and wishing all the best to Marci

As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!

Continue reading ...

#2018 #code #companioncombat #projectupdate #team

Location Artwork - Tavern
11 Sep | 10:00 am

Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.

The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.

Continue reading ...

#2018 #art #location #settlement #tavern

Pre-Alpha Combat Demo #4
25 Jul | 10:00 am

It is time for a combat update!

Continue reading ...

#2018 #herocombat #ingamefootage #prealpha #video

Our itch.io Page Going Live!
21 Jul | 10:00 am

Vagrus Itch.io page

In our crusade to get Vagrus to the players who would play it we are constantly looking for new opportunities. Game portals, of course, offer a good chance to present the game to as many as possible, so it was only a matter of time that we reached out to some.

Continue reading ...

#2018 #earlyaccess #itch #io #lostpilgrims #vagrus

Pre-Alpha Crew UI Screens
18 Jul | 10:00 am

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.

Continue reading ...

#character #crew #deputies #perks #userinterface

Project Update - June 2018
26 Jun | 10:00 am

A lot has happened since our last project update, so let's dig in without delay!

Expanding team

Beside Marci who has recently joined our ranks as an intern and is already working on implementing new features for the game in Unity + C#, we have also got two new writers checking out our self-developed event editor tool to ready themselves for mass content production once we plunge into that phase (right after publishing our playable demo). Rest assured that we will post details about them and their work when we get there. 

Continue reading ...

#2018 #indiedev #lostpilgrims #projectupdate #team

Character Artwork - The Mercenary
29 May | 10:00 am

Time to reveal a new character today: the Mercenary.

One of the mercenary characters in the game, this lass is a melee expert in combat and a tough customer to boot. Players will come across her in the Prologue as a friendly NPC, but later on she can be encountered more frequently as a mercenary enemy. Apart from her axe, she wields a whip to great effect. Her painted leather armor is light but sturdy.

Continue reading ...

#art #character #demonkin #mercenary

Vagrus Pre-Alpha Combat Demo #3
16 May | 10:00 am

Here's another short video on the combat of Vagrus for you to check out!

This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.

Continue reading ...

#cinderborn #herocombat #ingamefootage #smolderboneflats #video

21222324252627