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Outpost UI Revamp: the Warehouse and the Statio
18 May | 10:00 am

This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment at the Outpost. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.

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#2023 #projectupdate #outpost

Announcement – Vagrus on Epic Store
04 Apr | 3:00 pm

Hello everyone,

Recently we have talked about how we are absolutely dedicated to bringing Vagrus – The Riven Realms to as many platforms as possible. Back in November, we posted an update about our game being published on the Humble Bundle storefront. Then, in January, we announced the game’s publishing on Green Man Gaming. With that, only one unconquered PC store remained – one of the largest – until this day. Today, it is our pleasure to announce that Vagrus is now published on Epic Games!

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#2023 #projectupdate #announcement #epic

Announcing Steam Community Items & Upcoming April Fool
30 Mar | 12:00 pm

Hello everyone,

Are you ready for our Community Items?

Many of you might be familiar with Steam Trading Cards and other community items. Essentially, you can collect cards for playing games for which the feature is available. Complete sets of cards can be crafted into game badges that appear on your profile, earning you marketable items, such as profile backgrounds, emoticons, and coupons. They contribute to your Steam Level and are a fun way to show your love and dedication to the games you love.

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#2023 #steam #community #badge

The Most Dangerous Ruins of Terra Supra – Part 3
16 Mar | 10:00 am

Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!

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#art #location #2023 #lore

Budapest Game Dev Day 2023
09 Mar | 10:00 am

Hello everyone,

A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.

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#gdd #2023 #team

International Women's Day - 2023
08 Mar | 6:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we're celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

- The Lost Pilgrims Team

#women #2022 #celebration

Project Update - Bálint in the House
02 Mar | 10:00 am

Today we have the pleasure of welcoming one more to the Lost Pilgrims team, this time a Quality Assurance Tester – Bálint. Bálint has just finished his mandatory trial period, which means he has now become part of the team in full capacity. This comes at a crucial time as we are working hard on both porting Vagrus and producing our upcoming DLC.

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#projectupdate #team #2023

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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Public Beta Branch Live - Patch 1.1.30 with Controller and Small screen support
27 Jan | 11:00 am

So what’s new on that public beta branch? Basically, everything we have added for hand-held porting and controller support, as well as screen optimization and accessibility features. A more detailed rundown of these can be found in our previous devlog here.

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#2023 #public #beta #controller

Project Update - Bug Reporting Improvements
26 Jan | 10:00 am

Today’s post will take on more of a technical focus. We recognize that these kinds of updates are not for everyone – if, however, you are interested in our internal processes and how you might help us improve the game for all moving forward, we invite you to read on.

As we have discussed before, one of the key focuses at Lost Pilgrims Studio right now is bringing Vagrus to multiple new platforms and dealing with the challenges that arise therein. To address these forthcoming challenges, we have revamped our bug reporting tool in-game, as shown above.

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#2023 #projectupdate #bug #bugreport #improvements

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