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The Gangs of Varnurud and Update 1.260
27 Nov | 2:00 pm

Hey everyone,

This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.

Shoutout to Trese Brothers on Cyber Knights: Flashpoint

Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!

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#2025update #gangsofvarnurud #patch #notes

The Gangs of Varnurud
20 Nov | 12:00 pm

Players’ reactions to At the Heart of Ruin are coming in hard and fast, and we’re delighted to see how our community is interacting with the expansion, providing praise, feedback, and articulate criticism, as well as reporting the bugs they find. Apart from tackling these, we’ve already started planning what follows – more on that later – and tying up some loose ends.

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#2025 #dlc #expansion #athor #update #gangs

At the Heart of Ruin Hotfix and Supporter Pack Poll
06 Nov | 5:00 pm

While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out!

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#2025 #athor #expansion #dlc #hotix #patch #supporter #pack #poll

Expansion Content and FAQ (At the Heart of Ruin)
14 Oct | 10:00 am

In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.

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#2025 #expansion #faq #dlc #athor

Summer in the Riven Realms
24 Jul | 11:00 am

As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.

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#2025 #summer #sale

New Build Is Live - Patch v1.2100717/21
23 Jul | 8:00 pm

Patch 1.2100717/21 Codename: Dead Weight(less)

Performance Improvements

  • We optimized the sizes of several art assets, resulting in smaller install size and a bit quicker load times.
  • Slight Companion Combat performance improvement against certain enemies

Bug Fixes

  • Fixed a rare issue that caused summoned/spawned Companion Combat entities to remain permanently in your comitatus (no more parasitic Deadweight!).
  • Fixed an issue that caused Equipment drag&drop to drag the wrong piece of Equipment.
  • Fixed an issue that misaligned Gear icons with names in their list on the Character Sheet.
  • Fixed an issue that prevented loading save files in Dissonance mode.
  • General controller-related improvements based on your Discord feedback.

As ever, more is coming, so stay tuned, and conquer the wasteland!

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#2025 #patch #update

New Build Is Live - Patch v1.210
28 May | 1:00 pm

Hey everyone,

While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.

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#2025 #patch #update

Console Release Coverage Roundup
08 May | 11:00 am

Since Vagrus’s console release on the 31st of March, life at the studio has been hectic. We’ve been fixing bugs and trying to keep up with the deluge of coverage on offer. It’s almost proven too much! In this article, we’ve put together some of said coverage for your perusal.

First and perhaps most poignantly, Playstation and Xbox elected to support us by featuring the game’s trailer on their wide-reaching platforms, helping the release to reach a lot of potential new players. Then, there are the sites that cover specific platforms – NintendoEverything, GoNintendo, XboxEra, TheXboxHub, and CompleteXbox – all of whom dedicated an article to our release.

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#2025 #console #news

New Build Is Live - Patch v1.200
31 Mar | 1:00 pm

Hey everyone,

We return to you with another round of updates, this time the focus being on performance improvements and save game files. Controllers received some love as well, fixing inconsistencies, updating UI, and squashing bugs that pertained to them specifically. We also reworked the Extras Menu due to requirements on certain other platforms, though admittedly, its functions are much better now, allowing you to listen to tracks of the OST there and check out other extra content you own.

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#2025 #patch #update

New Build Is Live - Patch v1.180
21 Nov | 4:34 pm

This week’s update addresses several issues, removes the much criticized Chinese and Japanese machine translations and features some Quality of Life optimizations. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we progress.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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#2024 #dlc #projectupdate #patch #release

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