NEWS
Trade Tasks (Game Design Post)
30 Apr | 10:00 am

According to players currently testing the open-world, it is hard to make a living as an independent comitatus in the Empire. That was an intended design choice, because almost all the trade is controlled by factions on the continent, be they Trading Houses, religious organizations or criminals. With their Imperial trading monopoly licenses or their raw negotiating power, factions buy and sell at significantly better prices. With that in mind, we have planned to include a Task-system from the beginning and we are now getting closer and closer to implementing it.

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#ganedesign #tasks

Character Poses and Skills - Grufta
28 Apr | 10:00 am

Grufta are disgusting creatures that dwell in the darkest, filthiest, and most humid places, usually deep underground. Their nests are often found in city sewers and adult specimen hunt people with deadly efficiency. Their stench alone makes fighting these large worms extremely difficult - it renders the air around them poisonous. Grufta attack in numbers, are quite sturdy, and can avoid attacks with their fast movement. Their skill set includes a powerful attack and an ability to stun opponents:

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Project Update - Companion Combat AI Improvements
23 Apr | 10:00 am

Initially, we built Companion Combat without too much focus on the combat AI, knowing full well that it would be a massive task to code and having most of the combat features locked before we do so would make it overall a more efficient undertaking.

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#gamedesign

Character Artwork - Ashmen
21 Apr | 10:00 am

'Colorless fellows, these Ashmen. But what else would they be, livin' out on that damned, grey wasteland. Naught but ash, silt, and starvation. No wonder they keep comin' south, keep pushin' into our realm. It spells trouble for all of us, I'm tellin' ya.'

- Bultok, mushroom farmer, deep in his cups

'There is no 'Ashman-problem' as far as Imperial authorities are concerned.'

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#art #character #enemy

Hunting and Foraging (Game Design Post)
16 Apr | 10:00 am

Keeping your comitatus well-supplied - or in some cases even keeping it from starving - has always been intended to be challenging in Vagrus, and it makes sense: you are the leader of a daring traveling company in a post-apocalyptic fantasy world where resources are often scarce and terrible encounters can turn a simple trip into a living nightmare.

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#gamedesign

Character Animation - Javek
14 Apr | 10:00 am

Javek likes to contemplate his next move. It is only natural when someone can read minds; and burn them, for that matter.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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#art #companion #animation

Location Artwork - Tor'Zag's Shelter
07 Apr | 10:00 am

Tor'Zag's Shelter is a vast, dark city in the belly of the Blackblood Mountains, carved out mostly by Imperials after obsidian became scarcer in the region and the fleeing armies of Warleader Tor'Zag, an Orc general, capitulated, leaving the tunnels beneath the mountain at the end of the Orc War. People who lost everything came here to share respite from the scorching sun of the Jagged Waste with traders who were looking to establish a way-station between Deven in the north and the Province in the south. Now, a couple of hundred years later, the Shelter is among the five greatest cities of the continent.

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#art #location

Project Update - A New Era
02 Apr | 10:00 am

We have started almost every single project update with 'A lot has happened since our last update' but now the 'lot' of the past seems kind of tiny compared to the 'LOT' of today.

The Pandemic

Corona hit hard and unexpected. What we looked at with blissful ignorance and naivety in the early days turned our lives upside down in mere weeks.  Luckily, everyone from the team is safe and sound as of now, though being in the middle of the flu season we cannot be certain whether we've been exposed to the virus already or not. Either way, we  stay home to keep everyone around us safer.

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#projectupdate

HUGE ANNOUNCEMENT!
01 Apr | 7:00 pm

After years of negotiation, we can finally confirm licensing our #indiegame, #Vagrus - The Riven Realms, for a live-action Netflix series.

 

Main cast:

Morwen - Gina Carano

Sedarias - Chris Evans

Javek - Shazad Latif

 

They shoot it from home-office, no worries. 

 

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#aprilfools

Character Artwork - Grufta
31 Mar | 10:00 am

Grufta are disgusting, worm-like creatures that dwell and prosper in filth - and in great cities like Tor'Zag's Shelter, filth is in abundance. Grown specimen are large enough to hunt people, and even though they live in sewers and caves far from the homes of folk, they often slither out to catch the unwary.

When Tamás started working on the Grufta, we discussed how the creature should ooze revulsion (pun not intended). The colors and the moving little tendrils all invoke the images of parasites in our minds and the Grufta are just that: huge, man-eating parasites. Soon you will see how your Companions can stomach these poisonous worms.

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#art #creature #grufta

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