NEWS
#Letsplay Wednesday Special by Nookrium
24 Jun | 7:00 pm

The Demo of Vagrus is more story-driven, so we would not want to spoil it for you. However, our dear friend Nookrium agreed to stream the open-world part for you.

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#letsplay

Character Animation - Murmillo
23 Jun | 10:00 am

Another enemy joins the animation showcase this week! Standing firm with his mighty scutum, the Murmillo gladiator is ready for battle.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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#art #animation

The New Open Access Build (v0.5.11) is OUT!
18 Jun | 10:00 am

Based on the ton of feedback concerning initial difficulty and learning curve, we have listened to you, our players, and implemented Trade Tasks to make the initial experience smoother in the open-world campaign. While there, and because they are deeply intertwined, we also decided to include the brand-new Factions UI and the faction tier system. We were happy to see that everyone who tried it in the preview build loved it and we are also satisfied with the result. To top it off, we also have a long list of adjustments, fixes, and tweaks (see patch notes at the end of this post).

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#patch

Project Update - New Demo on Steam
17 Jun | 11:00 am

The time is upon us! As we have previously announced, a new version of Vagrus' free Demo is going to be published at the Steam Game Festival. You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete! 

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#projectupdate

Character Artwork - Murmillo
16 Jun | 10:00 am

Murmillo is a gladiator type from ancient Rome, one of the most iconic in fact, so when it came to designing gladiators for the world of Vagrus, there was no question about including one that looks and feels exactly like the real world warrior of the same name. We wanted to change it around a bit to make it compatible with the pseudo-Roman fantasy world, but these changes are subtle at best, like the absence of fish imagery, bronze used for the metal parts due to the rarity of harder metals, as well as a different loincloth and belt.

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#arc #character

Passengers Revisited (Game Design Post)
11 Jun | 10:00 am

While working on Trade Tasks (see more here), we took the chance to revisit passengers and unified their currently existing UI with the new Task UI in the Journal since passengers are in fact Tasks both by definition and application.

The brand new passenger page shows all the associated stats, including (finally) the workforce the passenger provides or needs. For those passengers that reward faction reputation on arrival, you will now see the pretty new faction icons, too. Lastly, the expected tip upon fast arrival is also indicated.

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#ganedesign #passengers

Character Poses - Ashlander
09 Jun | 10:00 am

Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.

When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:

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#art #creature #poses

Character Animation - Yrg Worker
02 Jun | 10:00 am

Twitchy, isn't it? Just don't let it grab your companions!

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

Continue reading ...

#art #animation

Project Update - New Demo on GoG
28 May | 5:00 pm

The time is upon us! As we have previously announced, new versions of Vagrus' free Demo is going to be published to GOG.com in the next couple of days or so (perhaps it is already out as you are reading this). You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete!

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#projectupdate

Project Update - Home Office
28 May | 10:00 am

As the days of the pandemic continue to drag on, we thought about showing you guys how we've acclimated ourselves to the current situation and have a little tour of each team member's home office space.

First thing first, let me introduce the MVP of the team, Stitch, without whose supervision Szonja's art station would not be the same.

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#projectupdate

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