NEWS
Project Update - Dissonance Mode
20 May | 10:00 am

What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing.

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#projectupdate #dissonance

Project Update - Mercenary Tasks Showcase
13 May | 10:00 am

 

In this video, we decided to showcase how Mercenary Tasks work from beginning to end, starting with accepting Tasks, then finding its destination, fighting against the opponents there, and finally turning it in. Tasks are procedurally generated (within certain confines) and so you will see a lot of variation while adventuring as a mercenary company.

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#projectupdate #video

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances
12 May | 5:00 pm

Hey Folks,

we have been a bit busy. Sorry about that! Now we are coming back big time with a patch that is a culmination of all the changes we have made on the main game over the course of the last nine months.

COVID did not help matters for us but overall, we are happy with our progress thus far. Read more about how 2020 went for us in our blog post here: 2020 Year-End Summary.

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#projectupdate #patch #demo

Character Animation - Dragonmage
11 May | 10:00 am

Dragonmages are quite calm for individuals who can command such devastating arcane powers. At least until they swing into action.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Project Update - Vagrus in the Finals!
10 May | 5:00 pm

Great news: Vagrus has made it into the finalists in the Digital Dragons Indie Celebration competition!

Beside the 1st, 2nd, and 3rd places awarded based on the votes of the jury, there is also a Community Vote you can participate in here. The list is in alphabetical order, so Vagrus is the last one. ;)

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#projectupdate #digitaldragon #vagrus

Project Update - The Fate of the Foe Post Crew Combat
06 May | 10:00 am

As we teased in our latest devlog post about Mercenary Tasks, we are extending Crew Combat with a new feature: you can deal with the enemy from now on following a victorious battle. This simply means that you can decide the fate of the defeated foe.

The option appears on the Crew Combat UI at the end of the fight opposite your heal options provided that your enemy surrendered (remember, only humanoids can), fled or retreated but you caught some of them while pursuing them.

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#projectupdate #changes #crewcombat

Character Poses - Sharduk Reaver
04 May | 10:00 am

The Sharduk are a savage, cruel, and opportunistic people who are notorious for raiding all the more civilized lands bordering their vast, barren territory, the Great Eastern Desert. When designing these tribal marauders, we went for a versatile damage-dealer enemy type that - when left unchecked - can work itself up to a huge threat.

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#character #pose #enemy #sharduk

Project Update - Game Award Nominations
03 May | 7:00 pm

We are immensely honored, happy, and proud to share that Vagrus has been nominated for two awards in the upcoming Unfold Games Awards show. It feels like quite an achievement for a game still in Early Access, especially since over 400 high-quality games entered the contest. The nominees were selected by a panel of 20 judges comprised of top industry professionals. The two categories are:

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#projectupdate #awards #vote

Project Update - Mercenary Task Design Part II.
29 Apr | 10:00 am

In Part I. of our breakdown of Mercenary Tasks, we discussed what this new kind of gameplay element brings to Vagrus, how it works, and began describing the types implemented in the current build. In the second part, we focus on the other four types of Mercenary Tasks, in which passengers play an important role.

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#projectupdate #mercenarytask

Character Artwork - Veles Gladiator
27 Apr | 10:00 am

The Veles Gladiator enemy is an arena combatant in traditional Imperial gladiatorial arms in the Veles tradition, which was modeled after lightly-armored, mobile spear-wielding warriors from the ancient times of the Third Age. This mirrors how a peculiar kind of ancient Roman gladiator was also following a precursor military unit's doctrine - although in this real-world parallel, the arena fighter in question was quite different from our Veles. Still, our design was based on historical sources, albeit tweaked to fit the dark fantasy setting of the Riven Realms better. The enemy itself is a quick, evasive warrior that can work well in concert with heavier frontline fighters like the Murmillo.

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#art #enemy #gladiator

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