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Project Update – Outpost Changes
25 Apr | 10:00 am

The Outpost feature has been on our minds for a long time but with all the other pressing matters – namely, our new DLC and the related coding –, it kept getting pushed down our priority list. In the end, however, we were able to dedicate a week to making improvements, focusing on adding clarity and showing more information to players. Please note that these changes are actively being worked on and will first come to the Steam Public Beta branch. Later, after being thoroughly playtested, they will go live on the default branches on all platforms.

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#2024 #projectupdate #ui

Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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#2024 #sale #project #update

Project Update – Zoli
21 Mar | 10:00 am

This week we’re continuing in the same vein, bringing you another project update that this time relates to our latest hire, polymath and computer science major Zoli, who joined us in September 2023 in the role of Quality Assurance Tester. Zoli is a systematic thinker, problem-solver, and gamer with a well of knowledge regarding all manner of things game dev (such as code or design). When asked, he was adamant about describing himself as “a novice wizard surrounded by talented sorcerers”, and as someone who’s worked alongside him, I can testify that he is all this and more. Under the “more” category we pencil in things like “90’s gamer”, “child chess prodigy”, “math enthusiast” (yes, apparently that’s a thing), and perhaps in stark contrast, a man who loves the outdoors: he’s run more than 500km this year already, which includes a marathon in Athens! Below is a snap of the man himself in his element.

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#2024 #projectupdate #team

Project Update – We Welcome Thee, Bence!
07 Mar | 10:00 am

For the first time in a long time, we have a project update for you, and it’s a doozy. Although he already began working with us as early as June 2023, we’d now like to welcome one of our newest and most talented 2D and 3D artists: Bence Monori. Bence has a talent for many things, though he is currently focused primarily on a wide range of environmental art, some of which came to the fore during the expansion Sunfire and Moonshadow.

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#projectupdate #team #2024

Project Update – More Quality of Life Improvements
19 Oct | 10:00 am

Hello everyone,

While the expansion is getting very close to the finish line, we've been busy making some quality-of-life improvements to enhance your gameplay experience in all of Vagrus. In this article, we wanted to provide detailed information on these updates, so here's a quick rundown of what's new and improved:

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#2023 #ui #projectupdate #QoL

Expansion Release Date Update
21 Sep | 10:00 am

It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.

In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we can be more free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.

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#2023 #expansion #update

Lore Post - Legion Peltas
27 Jul | 10:00 am

This week, we are introducing you to a new type of enemy from the growing Imperial roster, coming with our rapidly-approaching expansion, Sunfire and Moonshadow. So, should you invoke the ire of Imperial legions, you might end up facing the peltas – sling-wielding legionnaires who swing their weapons in an arc and send their stones at their targets at very high speeds. These projectiles can pierce even sturdy shields and metal armor, causing massive damage. This makes the peltas a foe to be reckoned with; even seasoned warriors think twice before going toe to toe with them, which also makes them powerful allies should you side with the Chimera Legion in the expansion.

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#art #enemy #2023

Project Update - Change in Push and Pull Skills
13 Apr | 10:00 am

Hello everyone,

This time we have tweaked push and pull effects in Companion combat – something we have been looking to do for a while. Until now, upon being successfully targeted by push or pull Skills, characters switched positions along horizontal lines. From now on, however, they may move diagonally as well, depending on the positions of the attacker and the defender. This means that the positioning of Companions will have a larger influence on what happens during combat, thus introducing an additional tactical layer.

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#projectupdate #2023 #companioncombat #combat

Project Update - Bálint in the House
02 Mar | 10:00 am

Today we have the pleasure of welcoming one more to the Lost Pilgrims team, this time a Quality Assurance Tester – Bálint. Bálint has just finished his mandatory trial period, which means he has now become part of the team in full capacity. This comes at a crucial time as we are working hard on both porting Vagrus and producing our upcoming DLC.

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#projectupdate #team #2023

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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