NEWS
Cthulhu visited us today
16 Feb | 8:41 pm

A bit of indiedev 'humor' at Lost Pilgrims leading to an unconventional cake depicting the great old one, Cthulhu.

Continue reading ...

#team #studio #fun #Lovecraft

Delivering News (Game Design Post)
14 Feb | 10:00 am

This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus: the acquiring and delivering of news across vast tracts of wasteland. Carrying news between settlements not only makes sense from a gameplay perspective but has its foundations in-world, too, that is, comitati are known to have a vital role in distributing news and taking messages all over the continent of Xeryn.

Continue reading ...

#2019 #gamedesign #journal #news #vanilla

Character Artwork - Forsaken
12 Feb | 10:00 am

The wretched animated beings that plague the desolate Riven Realms have many names, even the general, rotting raised dead such as the ones on the image: shamblers, unliving, awakened, undead, corpsemen, and many more. Travelers who died on the road and came back as undead are typically referred to as 'Forsaken', however, and these unfortunate creatures are often drawn to living travelers, seeking to extinguish their lives at the command some unfathomable curse.

Continue reading ...

#art #character #forsaken #undead

Companion Combat Guide - Part 4: Movement Effects
07 Feb | 10:00 am

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another. 

Continue reading ...

#alpha #combatguide #combatskills #companioncombat #gamedesign

Location Artwork - Arid Hills
05 Feb | 10:00 am

This environment artwork displays one of the many arid hill regions of the Empire, be it the Border Region between the Ashlands and the Jagged Waste, the Windbelt, known for protecting the plains of Hargad Tuul from the constant gale coming from the north, or the Hills of Plenty, nestled snugly beneath the highland that forms the majority of the Dragonlands, guarded and patrolled by mighty Dragonguard forces.

Continue reading ...

#aridhills #art #dragonguard #dragonlands #location

Companion Combat Guide - Part 3: Defenses
31 Jan | 10:00 am

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

Continue reading ...

#alpha #combatguide #companioncombat #defences #gamedesign

Character Artwork - Hollow Eye
29 Jan | 10:00 am

'They may be called the 'Children of the Calamity' but make no mistake, dominus. These terrible creatures are far from being child-like. When you see one, do not hesitate; they won't.'

Continue reading ...

#art #character #creature #hargadtuul #holloweye

Location Artwork - The Emperor's Road
22 Jan | 10:00 am

Another week, another location artwork! This time, somewhat of an odd 'location' at that, one that is not really a region of its own right but a road that crosses many areas. Chances are, you'll see it a lot.

Continue reading ...

#art #emperorsroad #location #toht #xerynempire

Companion Combat Guide - Part 2: Companion Actions
17 Jan | 10:00 am

In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.

Continue reading ...

#alpha #character #combatguide #combatskills #companioncombat

Character Artwork - Harvek
15 Jan | 10:00 am

The fellow you can see above is called Harvek, one of the potential Companions you can recruit for your comitatus in the game. As it is probably evident from the design, he is no hero. In fact, Harvek has spent a lot of time in the cruelest, most dangerous penitentiary institutions of the Empire. It may have been for crimes he did not commit but there was certainly enough on his plate to justify the imprisonment nonetheless. Having survived the ordeal, he's now out to find his place again. Harvek is Tainted, that is, a human who has mutated into a new form due to a mysterious arcane disease. These mutations make him an extremely dangerous foe but his real value comes from his contacts in the criminal underworld.

Continue reading ...

#art #character #colleges #earlyaccess #harvek

12345678910111213141516