NEWS
Journal UI (Pre-Alpha)
20 Sep | 10:00 am

Time to talk about the Journal. Even though I don't think most gamers are super-excited about the details of in-game journals or quest logs, it is still extremely important to get them right in a game as complex and as full of storylines, tasks, quests, and objectives as Vagrus, and gamers do appreciate quest logs that work well and aid them when they need information.

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#2018 #ingamefootage #journal #prealpha #video

Character Artwork - Gladiator
18 Sep | 10:00 am

The Empire in the Riven Realms is based on the Roman Empire of our history, so it's no surprise that the gladiators of these cultures are also very similar.

This character artwork is that of the gladiator enemy that you can come across in arena battles. These arena or pit fights will feature in larger settlements, as the Empire of the Riven Realms is very fond of such bloody games.

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#art #character #gladiator #koveas #xerynempire

Project Update - September 2018
13 Sep | 10:00 am

Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.

A huge Thank You! and wishing all the best to Marci

As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!

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#2018 #code #companioncombat #projectupdate #team

Location Artwork - Tavern
11 Sep | 10:00 am

Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.

The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.

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#2018 #art #location #settlement #tavern

Continent Chart (Pre-Alpha)
06 Sep | 10:00 am

Quite a lot of you have asked us to provide a map for the continent of Xeryn, where Vagrus is set. The wait is over! Kind of.

Maps are awesome, beautiful things. As it turns out, maps are also complicated things, especially when you have to integrate them seamlessly into several game systems. So it's been in the works for a long time and it's now revealed in this video for the first time, to give you an idea how it'll work in-game.

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#ingamefootage #map #prealpha #video #xeryn

Combat Poses - Javek
04 Sep | 10:00 am

Javek is one of our main characters in the Prologue and he'll hopefully make his return in the main game, too. A budding sorcerer with telepathic powers, he can read thoughts, see glimpses of the future, and even cause pain and damage to someone's mind.

His combat phases/poses reflect these abilities. Here's a list of skills the above displayed images are connected to:

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#art #character #javek #poses

Codex Functionality and UI (Pre-Alpha)
30 Aug | 10:00 am

The Codex is a tool in Vagrus that lets players read up on the world, its inhabitants, locations, lore, characters, and whatever else that has an entry. The idea was to provide players who wish to know more a place to find it and to allow you to look up things you may have forgotten; but to make this absolutely voluntary. If you do not wish to read these entries, you can still absolutely play Vagrus, as this is basically additional fluff.

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#codex #ingamefootage #prealpha #userinterface #video

How the Riven Realms came to be
28 Aug | 10:00 am

It's spring 1990 and I'm in elementary school. My best friend brings a book to school that he reads aloud to a small group of us during our big walks at lunch break. The book has a weird old wizard on the cover conjuring smoke from a crystal ball. More interesting are the illustrations on the inside: intricate black and white drawings of strange fantasy creatures and dungeon locations. The little book is Ian Livingstone and Steve Jackson's Warlock of Firetop Mountain, translated to our native language. Most of you probably know that it's a gamebook that you do not read from start to end but in branching numbered chapters that make the story personal and add replayability. Yet they are much more than simple choose-your-own-adventure books because they include a stat and combat system you have to manage throughout the adventure - albeit a really simple one.

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#inspiration #projectupdate #rivenrealms #team #vagrus

Camp UI (Pre-Alpha)
23 Aug | 10:00 am

One of the core mechanics of the game is that time passes in-game each turn (1 turn equals 1 day) and you, as the vagrus, have to plan ahead when it comes to distances, supply consumption, and upkeep. At the end of the day you make camp to rest and make decisions concerning the above. This is where the Camp UI comes in.

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#2018 #ingamefootage #prealpha #userinterface #video

Character Poses - The Orc Marauder
21 Aug | 10:00 am

Here are some character poses for the Orc Marauder enemy to feast your eyes upon!

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#art #bandits #character #orc #poses

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