Last week, we had the pleasure of meeting PeterJ, one of our long-time players. If you are present on our Discord server, you might know him – he’s quite active there whenever new builds are published for the game. Apart from family, friends – and of course participants at cons – he is the first living, breathing individual we've met in person who knows and plays Vagrus. Ever since our Fig campaign back in 2019, he has played around a whopping 1,000 hours! Very impressive if you ask us, and we are absolutely honored by his dedication. We are also grateful for his continued assistance with providing invaluable feedback on preview builds in particular.
The 3rd of September was a big day for fans of the interactive Fighting Fantasy gamebooks that have brought countless hours of entertainment to so many of us since the 1980s. To celebrate the 40th anniversary of the publication of the first Fighting Fantasy gamebook The Warlock of Firetop Mountain, the fourth Fighting Fantasy Fest was held in London. Visitors of the Fest could meet legends like Steve Jackson and Sir Ian Livingstone in person, along with many other prominent gamebook writers like Rhianna Pratchett, Jonathan Green, or Marc Gascoigne, as well as many graphic artists of the book series. We could have our books signed, pick up a bunch of merchandise, mingle with other fans, and watch presentations on various, exciting topics. It was indeed great fun!
It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.
DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.
In short: GameDevDays was phenomenal. The speakers and the community made it an absolutely amazing experience for us.
It started off a little rough considering that we could not borrow a reasonable size car for the trip to Graz and with all the tech equipment we needed to bring along it was a miracle that everyone could squeeze in. In the end we did get there even if a bit cramped. The next hoop we needed to jump was a mix-up with our accommodation (someone was already in the room we booked :O ) but eventually we solved that, too.
We attended yet another game show, this time in Jönköping, Sweden, where DreamHack was born more than ten years ago. While DreamHack Summer is somewhat smaller than its big brother, DH Winter, it still blew our minds, with thousands of players moving in for three days... and by moving in we literally mean taking their PCs, chairs, and air-mattresses with them.
We went to PlayIT game festival last Saturday and we are glad to report that we had a great time there! It being Hungary's largest gameshow, we knew what we had signed up for and though by the end of the day we had sore feet, we also had a lot of positive energy from the support and curiosity of the show audience.
Avernum is the most important city in the Northern Searing Plains. The reborn Empire moved back to the scorched and abandoned region soon after the Calamity and found it ideal to settle because of the new resources that can be found in the vicinity: salt, rare minerals, and even obsidian. Thus, Avernum was built at the center of the Smolderbone Flats. The city mostly lacks the religious apparatus of large provincial settlements, but has a fairly large military presence there under the direct control of the Prefectus, its governor. Rumor is that due to its backwater status, the city of Avernum follows Imperial regulations more loosely, and it has become essentially the private kingdom of the reigning Prefectus.
Called the Desert of Black Sands, or the Black Desert (Arenas Negrasin the Imperial language), this vast, empty desert that has fine, black sand instead of any other color is probably one of the most ill-reputed places of the post-Calamity era. Nothing lives here, not even insects. The silence is deafening. People who enter the desert and stay for a while usually inexplicably disappear. In the center of the area is a terrible place, supposedly the source of all evil in the region: The City of the Dead, Arx Mortis.
Formerly the capital of the Sanvorati province and previously known as the Shining City, Calderum was made into its own horrible caricature by the Calamity. These days, Arx Mortis is a dead place filled with eerie moaning and groans, cast in perpetual twilight, beset by bone-chilling cold and a pale, frigid light emanating from the faded rocks that are almost all that remain from the once beautiful buildings and walls. Now these stand vacant and hollow, often reminding visitors of broken teeth peeking out of black gums.