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Project Update – Zoli
21 Mar | 10:00 am

This week we’re continuing in the same vein, bringing you another project update that this time relates to our latest hire, polymath and computer science major Zoli, who joined us in September 2023 in the role of Quality Assurance Tester. Zoli is a systematic thinker, problem-solver, and gamer with a well of knowledge regarding all manner of things game dev (such as code or design). When asked, he was adamant about describing himself as “a novice wizard surrounded by talented sorcerers”, and as someone who’s worked alongside him, I can testify that he is all this and more. Under the “more” category we pencil in things like “90’s gamer”, “child chess prodigy”, “math enthusiast” (yes, apparently that’s a thing), and perhaps in stark contrast, a man who loves the outdoors: he’s run more than 500km this year already, which includes a marathon in Athens! Below is a snap of the man himself in his element.

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#2024 #projectupdate #team

New Build Is Live - Patch v1.160 - Codename: Clandestine
12 Feb | 10:00 am

Hey everyone,

As we have mentioned before, while we are working on the upcoming DLCs already, we would also like to expand Vagrus with smaller content drops – both the core game and the Expansion. The first of such additions comes in the form of this update, which adds the starting segments of a lengthy questline to all owners of Sunfire and Moonshadow. Without getting into spoilers, the quest deals with the Dreamwalker’s followers and will take you to places previously unseen. To start it, you have to have interacted with these strange fanatics several times and explored the Bronze Desert.

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#2024 #projectupdate #patch

Upcoming Update: Clandestine - New Questline and More
01 Feb | 10:00 am

Hey everyone,

We come to you this week bearing good news: we’re drawing closer to another sizable content release for Vagrus, specifically for the Expansion Sunfire and Moonshadow, codename: Clandestine. 2024 is set to be a big year for Lost Pilgrims, which means both our art and writing teams are hard at work on two brand-new DLCs, but also additional content we are including as part of our November release of Sunfire and Moonshadow. If you’ve already got the expansion you needn’t worry, you’ll be able to enjoy the new story as part of the upcoming free update 1.160, Clandestine. And while we can’t give you an exact release date just yet, this first content drop is coming sooner than you think!

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#2024 #patch #update #content

New Build Is Live - Patch v1.151
29 Jan | 5:00 pm

Hey everyone,

Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

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#2024 #projectupdate #patch

A Brand New Year
18 Jan | 10:00 am

Hey everyone,

With the festive season now firmly behind us, we here at Lost Pilgrims Studio would like to wish all of you a prosperous 2024. We hope that you all feel as recharged and energetic about the new year as we do.

The release of the expansion Sunfire and Moonshadow and its accompanying Season Pass were our main highlights of 2023, yet in 2024, we have even bigger plans. Namely, the release of two DLCs: a companion DLC and a region DLC. Needless to say, if you’ve already bought the Season Pass, you needn’t do anything more than wait – we’re already hard at work on both pieces of content – and we can’t wait to share more information (and teasers, naturally!) about them as we draw closer to their release.

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#2024 #projectupdate #celebration

Lost Pilgrims Team Building
15 Dec | 10:00 am

Team building has come a long way over the years. It used to involve long seminars where team members fought to stay awake, then, people were encouraged to build trust with each other by closing their eyes and falling backward. More recently, it has evolved into all manner of activities – office trivia, scavenger hunts, and of course, the increasingly popular and much-lauded escape room scenario. We at Lost Pilgrims, however, decided to adopt something of an old-school approach: drinks at one of Budapest’s esteemed dive bars – Barcraft II, found in the heart of the city near Nyugati railway station. On that note, things began hard and fast as you can see it in the video above.

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#2022 #team #teambuilding #pilgrims

Project Update - James
18 Aug | 10:00 am

As part of our ongoing efforts to expand the team, one of the tasks we set about doing was hiring a couple of new writers. James is one such writer; born in Zambia to British parents, he grew up in New Zealand where he took to games, fantasy books, and D&D at an early age – wasting far too much of his time running campaigns with his school and university mates.

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#projectupdate #team #2022

Project Update - Beni
26 May | 10:00 am

Hello everyone,

in a recent post we introduced Viktor to you -- our newly joined junior coder. He’s been working with our other junior Unity developer, Beni. Beni has also decided on a career in coding precisely due to his love for video games, especially heavily narrative-driven ones. In fact, he had been wanting to work on a game like Vagrus for quite a while now.

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#projectupdate #team #2022

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus
22 Dec | 2:00 pm

Hey everyone,

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

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#projectupdate #patch

Project Update - DreamHack Beyond and Gamescom
12 Aug | 10:00 am

It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.

DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.

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#projectupdate #dream

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