It seems we are getting into the habit of sharing project updates monthly now - there is just so much going on. To make the best use of your time, let's jump right in!
Social Media
We have got an awesome two months behind us since our last social media update. The most important development was that we put additional effort into regularly publishing news about Vagrus on major gaming portals like Steam, GameJolt, Itch.io, and IndieDB. And it paid off! We have gathered over a thousand new followers on those platforms. Just during the four days of being featured on GameJolt, more than five hundred fans signed up to follow our journey.
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:
The next artwork on display is that of the Jagged Waste. You won't spend time wandering there in the game's Prologue but may catch a glimpse of it, as this area is available in the main game. Here's a little snippet to go along with the revealed environment image for the area:
One of the greatest desert regions in the whole Empire, the Jagged Waste is named after the spiky, sharp, and jagged rock formations that cover most of it. Sub-regions differ vastly but generally, the Waste is an arid plain dotted with various formations of rock. Saw-like ridges and ravines are very common. The Waste usually has a washed-out yellow or bone color. Skies are visible but have an orange tint due to the sun’s terrible power that beats down on the naked stone. Winds often become brutal, carrying deadly dust and stone that can - according to legend - eat the flesh off men.
The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!
- So I can just apply & play the demo before everyone?
- Well, you get to see the game early but you actually have to test & report bugs.
- OK! When?
- When we get to 1k+ followers on Game Jolt. So go and share this!
#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch
The reveal of our next character marks an important moment in artwork development: Renkailon is the first character who's not going to appear in the Prologue and thus is exclusively created for the main game.
As we've previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles upon the player one evening on the road and begins telling stories of his travels (if you let him, that is). One such story is the Prologue that you can play through to be introduced to the world and gameplay at the same time, essentially playing through the story Agos is telling.
We posted our last update only six weeks ago but as we have just reached two important milestones, it felt pertinent to share it with you all.
1) We've passed our 1 year anniversary working on the game! We have been pushing so hard in recent weeks that we forgot to take notice - let alone celebrate. So that is something we will have to make up for later this week. :)
Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.
A huge Thank You! and wishing all the best to Marci
As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!
Most fantasy adventures have an inn or two but in our case - in a game where you lead a caravan and its crew on all kinds of journeys - taverns and inns are vital and appear in almost every sizeable settlement.
The artwork you can see, the versions of which will serve as a backdrop for such watering holes in Vagrus, was painted by the amazing Péter Kovács. The image perfectly captures the alien feel of the world, the dark and hard fantasy elements, as well as the relatively peaceful atmosphere of an inn.
Javek is one of our main characters in the Prologue and he'll hopefully make his return in the main game, too. A budding sorcerer with telepathic powers, he can read thoughts, see glimpses of the future, and even cause pain and damage to someone's mind.
His combat phases/poses reflect these abilities. Here's a list of skills the above displayed images are connected to: