
Hey everyone,
There's quite a bit happening at Lost Pilgrims, so let's take a look at what we've been up to and what's coming next!
On November 16, our Patreon will get a refreshed layout and a more streamlined membership structure, with fewer, clearer tiers and new benefits. Some existing tiers will be retired, but current members can keep their memberships and existing benefits; only new sign-ups to those tiers will be closed. Our most popular tiers will remain largely the same, alongside entirely new membership options.


Vagri,
We're happy to announce that the “Expedition” story’s final chapter is now available on Xbox and PlayStation, bringing the conclusion of the major storyline to players on every platform. Additionally, the patch also brings a huge localization update on PC and consoles.


In the video game industry of the last decade or so, it has become increasingly common and appealing to talk about involving players in developer decision making, though what this means exactly can vary greatly between projects. In this article, we’ll discuss some elements related to eliciting, handling, and incorporating player feedback in Vagrus, so if you are interested in how you all had an effect on this game, dive right in!


Since World Art Day is today, we wanted to take a moment to reflect on something at the very heart of Vagrus: the works of visual and audio art through which the game’s world manifests. From the first sketches to the final brushstrokes, from the quietest ambient tones to the swelling notes of discovery, the Riven Realms exist because of the people who built them—piece by piece.

We’re excited to announce that At the Heart of Ruin, the second expansion of Vagrus – The Riven Realms, is now available on Nintendo Switch!


We’re excited to finally reveal that At the Heart of Ruin will arrive on Nintendo Switch on December 22. It is the last platform to receive the expansion due to its longer approval process, but that extra time worked in everyone’s favor. Drawing on the wealth of feedback from players across all other platforms, we’ve been able to refine, tweak, and polish the experience even further.


Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!


We are absolutely stoked to announce that our expansion, At the Heart of Ruin, is finally OUT! As usual for us, the project’s scope was vast, and after putting as much as we could into it, be they stories, features, locations, factions, artwork, enemies, or rewards, we’re proud of what we’ve achieved and excited to see what you make of it!


In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.

After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.
