This week we’re proud to reveal a little more about what our best and brightest pilgrims have been working on here at Lost Pilgrims Studio. This time around, it’s something a little different, something we foreshadowed in a Steam post on the 22nd of September – porting. Included under that heading is the optimization of Vagrus for all mobile devices, tablets, and, of course, the recently released Steam Deck. Naturally, the main goal of these projects has been to bring the game to a larger audience; an audience that can play on the move, which certainly suits turn-based games such as our own. So, without further ado, let’s examine what we’ve been able to achieve so far, starting as so many players do with Agos – the enigmatic vagabond who introduces players to the Pilgrims of the Wasteland scenario.
As you may know, terra supra, the northern part of Xeryn, is dotted with perilous and deadly places most people tend to avoid. Now, we are going to take a look at these, focusing on the ruined cities of yore. Embark with us upon a dread journey into the most dangerous ruins in the Riven Realms. Be warned, though, they are not for the faint of heart!
As a follow-up to our recent scouting revamp, we’ve put together a short video showcasing the new and improved Manual Scouting and the recently introduced Auto-scouting. You can check them both out below – manual scouting covers the first thirty-five seconds of the video, while the rest is dedicated to auto-scouting.
This one is going to be an update on localization. A while back, we cited the game’s complexity, size, and it being a niche game that resulted in a relatively low sales volume as factors that made any kind of localization unlikely. Despite that, we have been encouraging players to still wishlist the game and let us know what languages they would like to see it translated into in a dedicated localization thread and promised to reassess the situation after a while to see what is desired and viable and what is not. A year has passed since, and it is time for us to do just that, which led to a good and bad news kind of situation. The bad news is that sales figures and declining wishlists in non-English-speaking regions made the prospect of official translations not viable.
Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms. We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without the help of our backers, supporters, and players along the way. So here’s to you, vagri, for all your encouragement, assistance, feedback, and goodwill! In this post, we’ll be taking a little bit of a trip down memory lane, from the beginning and creation of the game to its release exactly one year ago. We’ll finish up with a small glimpse into the future of Vagrus and what players can expect moving forward.
Hey everyone,
Thanks for the amazing welcome of the Seekers of Knowledge DLC and our patch published parallel with all kinds of improvements. Seeing so many new players and hundreds of old ones who picked up the game again made the whole team very happy, especially with the game’s full release anniversary coming up soon. Expect a post on the day from us with a summary of the first year.
Hey everyone,
This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.
The 3rd of September was a big day for fans of the interactive Fighting Fantasy gamebooks that have brought countless hours of entertainment to so many of us since the 1980s. To celebrate the 40th anniversary of the publication of the first Fighting Fantasy gamebook The Warlock of Firetop Mountain, the fourth Fighting Fantasy Fest was held in London. Visitors of the Fest could meet legends like Steve Jackson and Sir Ian Livingstone in person, along with many other prominent gamebook writers like Rhianna Pratchett, Jonathan Green, or Marc Gascoigne, as well as many graphic artists of the book series. We could have our books signed, pick up a bunch of merchandise, mingle with other fans, and watch presentations on various, exciting topics. It was indeed great fun!
Hello everyone,
Guess what! We have made it on a top 30 list curated by Turn Based Lovers! They have compiled a list of the best turn-based PC and console RPGs of the last two years. We are mentioned in the September 2021 to June 2022 segment along with titles like Pathfinder: Wrath Of The Righteous, Gloomhaven and Ruined King: A League Of Legends Story. Needless to say, we are absolutely flattered!
Hello everyone,
Recently, we have published posts about several bigger and smaller features and other goodies, such as the Glossary, improvements, new Skills, and so on. There is, however, something else we have been spending a lot of time on, and probably most of our players won’t even notice the outcome.