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Expansion Teaser: Oil Fields
29 Jun | 10:00 am

With our expansion Sunfire and Moonshadow looming ever closer on the horizon, we decided to talk a bit about the most valuable treasure the expansion region has to offer: oil. Yes, indeed. Ever wondered where denizens of the Riven Realms get their precious oil? This week's teaser showcases one of the prime locations where they are found: throughout the Bronze Desert.

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#2023 #expansion #teaser

Expansion Devlog 2 - Factions of the Bronze Desert
22 Jun | 10:00 am

Hey everyone,

In this next installment of our little devlog series focused on the upcoming expansion Sunfire and Moonshadow, we are taking a look at the three new factions that your vagri will be able to ingratiate themselves with, earning their respect and a slew of rewards, of course.

Note that this post contains mild spoilers, so if you wish to wade into the expansion completely blind, perhaps postpone reading this until you have done so.

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#2023 #expansion #devlog

Teaser: Phlegetos Bridge by Night
08 Jun | 10:00 am

As we inch closer and closer to the release of our upcoming expansion, teaser season is now in full swing. This week we have one of our favorite locations from the Bronze Desert on display: Phlegetos Bridge. You will also notice that night has fallen, and that two of Xeryn’s moons are out in full force.

As for the location itself, it’s certainly a doozy: under the direct purview of the Legate, Phlegetos Bridge is a staging ground for the Chimera Legion, and it is famous for its local tavern – a seedy hovel located below the Bridge itself where legionnaires, mercenaries, merchants, and all manner of gamblers congregate.

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#art #location #2023 #teaser

Expansion Devlog 1 - The Geography of the Bronze Desert
25 May | 10:00 am

Hey everyone,

With the announcement of Vagrus’s first expansion behind us, we thought that it’d be a good idea to create a short series of devlogs about certain frequently appearing topics regarding Sunfire and Moonshadow. The first of these – the one you’re reading – is about the region itself and its boundaries, with some lore tidbits sprinkled in. So, let’s get to it!

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#2023 #expansion #devlog

Game Design Post – Overwatch Rework
27 Apr | 10:00 am

Hello everyone,

In our bid to improve Companion Combat, we have already tweaked Push and Pull effects. Now, we are implementing changes to increase the utility of Overwatch Skills. These tweaks will soon be available in the Beta branch and then go live in our public build as well.

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#2023 #gamedesign #companioncombat #projectupdate

Location Artwork - Change Storm
08 Dec | 10:00 am

Not quite a location per se, more of an occurrence everybody tries to avoid, a change storm is a special kind of arcane storm. Striking out of nowhere, often without any prior warning signs, it rains malicious energies upon anyone unfortunate enough to be caught up in it. Change storms are known to twist forms and change substance. They are known to alter living creatures and inanimate objects alike. Such a storm refracts, warps, reshapes, mutates, and changes everything and everyone it touches in the most disconcerting, morbid, and repulsive ways fathomable. The effects of a change storms are a perverse violation of all anatomical structures – and the changes may very well be permanent. Therefore, change storms must be avoided at all costs, or, one caught up in it has to muster all sorcerous defenses at their disposal to get out unaffected.

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#art #location #2022

A New Build is OUT - Patch 1.1.250930K - Seekers Hotfix
30 Sep | 4:00 pm

Hey everyone,

Thanks for the amazing welcome of the Seekers of Knowledge DLC and our patch published parallel with all kinds of improvements. Seeing so many new players and hundreds of old ones who picked up the game again made the whole team very happy, especially with the game’s full release anniversary coming up soon. Expect a post on the day from us with a summary of the first year.

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#2022 #hotfix

A New Demo Build is OUT - Patch 1.1.15 - Codename: Perficientur et Qualis Vitae
10 Jun | 11:00 am

Hey everyone,

We keep working on improving features and fixing issues for the game and from time to time we push it into the Demo build as well – this is such a time! The most significant additions are Character UI-related improvements, as well as new content, albeit the restricted nature of the Demo makes accessing some of these a bit tricky. Still, we included them for the sake of thoroughness. We have also improved visuals and fixed about a dozen bugs.

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Project Update - Random Name Generator
02 Jun | 10:00 am

Have you ever arrived at the final step of a character creation screen and felt completely stumped as to what you are going to call yourself in the game? Do you wonder what kind of names would be appropriate for your vagrus based on their background? We’ve been there, and we get it.

That’s why our new random name generator has been a long time coming. Our priorities were two-fold: give options to those who would rather not worry about such matters, and also to allow players some insight into naming conventions in the Riven Realms. This feature will be available with our next build, and you can check out a preview video here.

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#projectupdate #2022 #name

A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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#projectupdate #patch #update

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