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Project Update - End of the Year Summary
21 Jan | 10:00 am

Hey everyone,

and first of all, Happy New Year! We made it to 2021 at last.

We hope you all had the chance to relax during the holidays. 2020 has been a challenging year for us at Lost Pilgrims as much as for anyone else but it also brought a number of things that we really appreciate.

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#projectupdate

Character Animation - Finndurarth
05 Jan | 10:00 am

In this week's animation sneak peek, we take a look at Finndurarth, one of the companions you can recruit during Vagrus' main campaign who has become something of a fan favorite. Apart from being generally pleasant to be around, the Dragonmage can also summon devastating lightning strikes and force shields, so no wonder she's popular. In her idle animation, she is casually awaiting action while keeping tempestuous energies at her fingertips.

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#art #animation

Patch 0.5.21 - codename: HighLife
09 Dec | 10:00 am

Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)

New/Updated Features:  

  • Exploit leadership perk enabled. Use RF to reroll available Trade Tasks  
  • Objective area markers for certain events where you need to scout a larger area [like bounties] so you know, at least roughly, the location  
  • Goods category filters on the Market  
  • Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads  
  • Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat  - Entering major settlements with a larger armed force now requires a license  
  • Vagrus now runs in the background

Bug Fixes:

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#projectupdate #patch

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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#projectupdate

Character Artwork - Wraith
17 Nov | 10:00 am

'Disgusting little runts. Eaters of the dead. Pale vermin. I hereby vow to do all in my power to push them out of your neighborhoods and businesses, to bar them from decent citizens of the Empire, and in the end perhaps even rid this city of their filth altogether.'

- Tribune Septimus Votano of Deven in a speech about Wraiths during his campaign for office

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#art #enemy #wraith

Project Update - New Combat Skills
22 Oct | 10:00 am

We have hinted at the rehauling of several Combat Skills recently, and we are happy to announce that these improvements made their way into the next build of Vagrus. Moreover, we ended up with many more skills that now work much better or are completely new than we had initially thought. Here are a few of these with some commentary:

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#projectupdate

Location Artwork - The Salt Basins
06 Oct | 10:00 am

'No way in Tartaris that we go toward the damned Vortex. Not a year has passed since a small part of it broke off and eradicated half the camp. No, we take a different route. Over the flats. Wait. Wait! Listen! I know what you have heard but it's all lies to keep us from going that way. Think about it. From a distance, we'll look to patrols as any other slave miner brigade. And once we make it over to the other basin, we're free! The Dragons are the key to our liberation. It's just a few days over the salt, boys.'

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#art #location

Character Artwork - Shade
29 Sep | 10:00 am

'We may have lost the Krawags but by then the sun was high up in the desert sky and scorched the survivors relentlessly. My comrades fell one by one and we were so weak and thirsty that we just left them behind to die on the scalding sands. Only a handful of us reached those accursed ruins. One of the men recalled having seen the stone walls and broken arches on our march towards Dragmolac. We dragged ourselves atop another dune and there they were below us, like a jumble of rotten teeth sticking out of sick gums. But we still rejoiced upon seeing them because they had cover and shade; and that shade proved to be our undoing.

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#art #enemy #shade

Character Poses - Orc Juggernaut
22 Sep | 10:00 am

Many Orcs wander the reaches of the Riven Realms and you can come across them in all kinds of encounters, some of them being violent - as expected. There are several Orc enemy variants and the Juggernaut - as the name suggests - is the 'big guy' of the bunch, the one that takes the punches and gives back a lot in return.

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Character Artwork - Necromancer
21 Jul | 10:00 am

'The Emperor brought the Twelve back when the Elder Gods abandoned us and with that divine act had sown the blessed seeds for the Empire's resuscitation. Is it not then most holy to imitate his act by raising the dead to aid and serve us in our struggles and endeavors?'

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#art #enemy #necromancer

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