In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.
This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.
While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.
After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.
Have you ever got a nice reward of goods from a storyline only to find out that you’re at your cargo limit and will have to throw it – or something equally useful – away? This can be particularly frustrating while in a settlement with a market a mere stone’s throw away.
We’ve been there, too, and we get it. Complaints about this aspect of the cargo management system have reached us since release. And thus, we decided to unleash our team on the issue, finally resolving it for once and all.
Every week brings us a step closer to the release of our At the Heart of Ruin Expansion, and this week, we’d like to progress in a similar vein to last week’s post – we’re going to continue talking about Dwarves!
We have a new expansion coming, and the day of its release is drawing closer and closer. It will bring a number of mechanical changes in the new regions, and we thought it was time to introduce some of these concepts. To support these systems, we’ll add new Equipment, and new Equipment slots for them to fit into.
Another week, another location teaser for the upcoming expansion! This week we’re bringing you one that was already featured in our At the Heart of Ruin trailer: the Fallen Tower.
In the long lead-up to the release of our At the Heart of Ruin expansion, we’ve spoken at length about Dvendar Tharr and the perils there – the horrifying creatures, the utterly inhospitable weather, and the countless other hazards that await the bold who venture there. Most denizens of the Riven Realms know the realm of Dvendarr Tharr to be largely uninhabitable.
Today we’d like to introduce one of our upcoming additions to Vagrus, the Ruinous Supporter Pack DLC, a small cosmetic package that gives you Companion skins for supporting Lost Pilgrims. Our art team has been hard at work on it for some time now, and we’re excited to share the cosmetics in more detail soon. You can find its store page here, where all the cosmetics in the pack will appear soon, and you can wishlist the pack for the time being.
The teaser this week is somewhat of a continuation of an earlier post, where we brought the Earth Elemental to you, explaining that a key aspect of its design included not just anger, but a range of human emotions felt and experienced by the cursed, suffering spirits that manifest them.
In many ways, the Fire Elemental is no different. Similarly, it is a host to restless spirits, yet in contrast, that spirit is perhaps more enraged than broken. The diverse denizens of Varnurud testify that the two elementals are different in that their anger is represented in disparate ways; the Earth Elemental holds a deep grudge and sadness, while the Fire Elemental manifests a furious rage.