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A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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#projectupdate #patch #update

Project Update - Upcoming Changes Part II.
07 Apr | 10:00 am

In Part I., we discussed upcoming changes that are not combat-related for the most part, so in this one we'll focus on updates to combat, as well as changes we've made to the Log.

Game Log Changes

We've felt for a while now that despite providing important information, the game log is not as informative as we would like it to be. And so we took our tools to it to give it a nice facelift and rework.

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#projectupdate #UI #revamp

Love is in the Air
14 Feb | 4:00 pm

Although there is no Valentine's day in the Riven Realms, that does not mean you can't gift things to those closest to you in-game! Your companions will surely appreciate getting any of these fine items from you. :)

- The Lost Pilgrims Team

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#2022 #valentine

Project Update - Happy Holidays
24 Dec | 4:00 pm

Hey everyone,

we at Lost Pilgrims wanted to wish all of you happy Holidays! It's time for everyone to enjoy their well-deserved rest at the end of the year. We hope that you'll have the opportunity to just chill, play games, read, eat, give or receive gifts, or whatever else your heart desires. Lost Pilgrims will be hibernating as well but next year, we'll return with new stuff and new content for Vagrus.

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#projectupdate #holidays #2021

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus
22 Dec | 2:00 pm

Hey everyone,

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

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#projectupdate #patch

Project Update - Quest, Quests, and More Quests!
30 Sep | 8:00 pm

This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!

Revamped User Interface and Extended Campaign Map

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#projectupdate #release #UI #quests #trailer #companion

Character Animation - Veles Gladiator
21 Sep | 10:00 am

Veles are agile, tough gladiators that move and bounce around with ease thanks to their light gear and excessive training. In their idle animation we made use of a wide stance with a raised shield, ideal for spear fighting.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation #enemy

Project Update - Loyalty Questlines
02 Sep | 10:00 am

For a long while now I've been working on what we call loyalty questlines for the eight companions in the game. These are long, complex stories, often with branching endings, personal to each companion. In this project update, we wanted to give you a heads-up about certain aspects of these without spoiling any content.

How Loyalty Questlines Work

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#projectupdate #loyalty

Big Announcements - Gamescom IGN event & Reveal Date
24 Aug | 7:00 pm

We have some amazing news to share with our players today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.

That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live!

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#projectupdate #IGN #reveal

Character Animation - Dark Elf Marauder
17 Aug | 10:00 am

The cruel and malevolent Dark Elves are professional combatants be they soldiers in their Princes' armies or freelancers in someone else's employ. Their disciplined approach is also apparent in their idle combat stance.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

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