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'At the Heart of Ruin' Release Date Announcement
02 Oct | 1:00 pm

After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.

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#2025 #dlc #release #date #expansion

Conquering the Terrain in ‘At the Heart of Ruin’
18 Sep | 10:00 am

We have a new expansion coming, and the day of its release is drawing closer and closer. It will bring a number of mechanical changes in the new regions, and we thought it was time to introduce some of these concepts. To support these systems, we’ll add new Equipment, and new Equipment slots for them to fit into.

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#2025 #dlc #updete

Companion Cosmetics Incoming
04 Sep | 2:00 pm

Today we’d like to introduce one of our upcoming additions to Vagrus, the Ruinous Supporter Pack DLC, a small cosmetic package that gives you Companion skins for supporting Lost Pilgrims. Our art team has been hard at work on it for some time now, and we’re excited to share the cosmetics in more detail soon. You can find its store page here, where all the cosmetics in the pack will appear soon, and you can wishlist the pack for the time being.

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#2025 #cosmetic #skin #companion #art #dlc

New Build Is Live - Patch v1.2100717/21
23 Jul | 8:00 pm

Patch 1.2100717/21 Codename: Dead Weight(less)

Performance Improvements

  • We optimized the sizes of several art assets, resulting in smaller install size and a bit quicker load times.
  • Slight Companion Combat performance improvement against certain enemies

Bug Fixes

  • Fixed a rare issue that caused summoned/spawned Companion Combat entities to remain permanently in your comitatus (no more parasitic Deadweight!).
  • Fixed an issue that caused Equipment drag&drop to drag the wrong piece of Equipment.
  • Fixed an issue that misaligned Gear icons with names in their list on the Character Sheet.
  • Fixed an issue that prevented loading save files in Dissonance mode.
  • General controller-related improvements based on your Discord feedback.

As ever, more is coming, so stay tuned, and conquer the wasteland!

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#2025 #patch #update

New Build Is Live - Patch v1.210
28 May | 1:00 pm

Hey everyone,

While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.

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#2025 #patch #update

Console Release FAQ
03 Apr | 1:00 pm

Since our console launch, we have received a lot of love and support from our community, as well as some interesting questions. We have collected the most common ones – along with answers to them – in this post. Hopefully, players looking for something can find it here.

Q: What kind of game is this exactly?

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#2025 #console #faq

New Build Is Live - Patch v1.200
31 Mar | 1:00 pm

Hey everyone,

We return to you with another round of updates, this time the focus being on performance improvements and save game files. Controllers received some love as well, fixing inconsistencies, updating UI, and squashing bugs that pertained to them specifically. We also reworked the Extras Menu due to requirements on certain other platforms, though admittedly, its functions are much better now, allowing you to listen to tracks of the OST there and check out other extra content you own.

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#2025 #patch #update

Meet the Gamer: An Interview with Ben the Human
20 Feb | 10:00 am

Our aim at Lost Pilgrims is not just to create memorable gaming experiences, but also to introduce you to people who contribute to building our cozy community. Therefore, we have interviewed Ben the Human, who has been streaming Vagrus for a while now and recently arrived at a major milestone by concluding a run with over 250 episodes. This seemed like the perfect opportunity to ask him about his gaming journey and his experience with Vagrus:

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#2025 #interview #benthehuman

Creature Artwork – Salamander
23 Jan | 10:00 am

This week we’re bringing you a glimpse of what some might consider slithering death. It is the Salamander, one of At the Heart of Ruin’s many new enemies. Just coming into contact with one would terrify even the most stalwart souls, as the look of malice in their eyes is inescapable, and their speed, cunning, and fiery abilities make them formidable opponents in battle.

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#2025 #creature #art #dlc

A Review of 2024 and Happy 2025
30 Dec | 10:00 am

Fellow vagri,

2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.

How It Started

We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.

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#2024 #review #2025

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