Another enemy joins the animation showcase this week! Standing firm with his mighty scutum, the Murmillo gladiator is ready for battle.
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Twitchy, isn't it? Just don't let it grab your companions!
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A new combat idle animation we wanted to show off is right here! Slings are deadly and these guys know it.
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Initially, we built Companion Combat without too much focus on the combat AI, knowing full well that it would be a massive task to code and having most of the combat features locked before we do so would make it overall a more efficient undertaking.
Javek likes to contemplate his next move. It is only natural when someone can read minds; and burn them, for that matter.
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Character animation sneak peak time! The Executor of Sergorod, this cruel enforcer of God of Anger, Sergorod, is relatively calm as he awaits his turn to bash in some heads.
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Just a quick look at Criftaa, one of your future companions, as she eases herself into a combat stance, looking for jummy targets to single out with her lethal bow shots.
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2020's first Vagrus animation sneak peek time! This time, the bruiser, who's itching for a fight.
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Another enemy animation has come off the conveyor belt! The Brigand is now ready to fight your companions in all his animated glory, brandishing his spear and sporting that baller turtle-shell helmet.
The Lost Pilgrims Team
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Here's another quick look at one of the new character animations for Vagrus' combat, this time the Orc Marauder's idle animation. Each character is going to have and idle animation (which may or may not have a more active set of movements sporadically appearing while in idle) and an active animation (when it is their turn). As always, expect more such reveals along the way as we are making good progress with adding them.