
We’re back and we've got news to share! First, our ‘Cultured’ Support Pack is approaching its release, and second, we’re updating our official soundtrack (OST) very soon, which will then include tracks from our At the Heart of Ruin expansion. Additionally, we’ll also be updating our Patronage Pack, which will now include wallpaper pieces from Sunfire and Moonshadow, Old Acquaintances, and At the Heart of Ruin.


本公告的中文版请参见文末。
This week, the groove we’re settling into is a little different – it’s for our Chinese players, whose localization team appears to be among the most motivated, something we’re very grateful for. The team is entirely volunteers, who thus far have translated almost all of our UI texts, including item descriptions, encyclopedia entries, and quest details, as well as the main text of the standalone prologue campaign “Pilgrims of the Wasteland”, which also serves as a tutorial.


This week, we're stoked to offer another glimpse at Vagrus's second cosmetic supporter pack. As discussed before, these packs help support the ongoing development of Vagrus and our studio, and include a cosmetic set for every Companion as a thank-you. Chosen by community vote on Discord, the 'Cultured' Supporter Pack reflects a diverse array of in-world cultural inspirations, offering cool alternative appearances.


This week we’re coming to you with more lore relating to the Dwarves of the Riven Realms and their lost culture. We’re set to delve deep, as this lore is becoming increasingly relevant for those currently enjoying our At the Heart of Ruin expansion, and who anticipate the updates of its ongoing story. Not to mention, of course, that Vagrus has always been aimed toward the discerning lore-enjoyer, and what’s coming will be no different.


This week we wanted to confirm that the second cosmetic supporter pack for Vagrus is coming along nicely, and also provide a little peak into said progress. These supporter packs are ways to further aid the development of Vagrus and our studio in general, and they provide a cosmetic for every Companion in the game as a “thank you”.


Today’s lore post is focused on the Dwarven kingdom of Dvendar Tharr, and it’s connected to At the Heart of Ruin’s release thematically, which has seen players venturing deep into the Mountains of Fire. A place which, long before the Calamity struck, was a bastion of brilliance, ingenuity, and innovation. Perhaps most importantly, Dvandar Tharr is not a place so easily shown in one expansion, as much as we would like to. It is an entire region with a rich history of ascendance and, subsequently, peril. Moreover, it is easily among the most difficult places to traverse due to its terrain and insane natural conditions.


Like most years, 2025 has been a year of ups and downs, but certainly at Lost Pilgrims, it’s been a satisfying year full of releases and interactions with our community. We’re happy to put the year behind us and welcome 2026, but today we’re going to do a bit of a retrospective on the past 12 months or so. If that sounds like your bag, stick around. We’re going topic by topic, and there’s a lot to talk about!


Even with our At the Heart of Ruin expansion already out, there is still a lot of artwork from it we would like to share with you. There is a bit of lore, too – lore that many of our player base have come to relish. Thus, we come to you today with the first in a chain of fine pieces our brushmasters put together: the Ancients’ Causeway.


Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!


‘I say: Dwarves! I’ve seen ‘em pass through ‘ere. Folks say they went up the way of the old fort inside the mountain, they did. Whass their business – nobody knows. Maybe in cahoots wif the Elves there? Aye, armor black as night, eyes aglow with malice, I tell ya. Murka said so, ‘fore he died. Poisoned, the poor wretch. Told ‘im not to go to Dum bloody Garok, but he was starvin’. Or uh… might’ve been the spiders, you see. Maybe them Dwarves are in cahoots wif ‘em? Anyhoo, are ya eatin’ that?’
