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The Gangs of Varnurud and Update 1.260
27 Nov | 2:00 pm

Hey everyone,

This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.

Shoutout to Trese Brothers on Cyber Knights: Flashpoint

Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!

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#2025update #gangsofvarnurud #patch #notes

The Secrets of Dum Garok
04 Nov | 12:00 pm

‘I say: Dwarves! I’ve seen ‘em pass through ‘ere. Folks say they went up the way of the old fort inside the mountain, they did. Whass their business – nobody knows. Maybe in cahoots wif the Elves there? Aye, armor black as night, eyes aglow with malice, I tell ya. Murka said so, ‘fore he died. Poisoned, the poor wretch. Told ‘im not to go to Dum bloody Garok, but he was starvin’. Or uh… might’ve been the spiders, you see. Maybe them Dwarves are in cahoots wif ‘em? Anyhoo, are ya eatin’ that?’

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#expansion #location #art #dlc #athor #2025

Expansion Content and FAQ (At the Heart of Ruin)
14 Oct | 10:00 am

In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.

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#2025 #expansion #faq #dlc #athor

Throw-out Revamp for Cargo
25 Sep | 10:00 am

Have you ever got a nice reward of goods from a storyline only to find out that you’re at your cargo limit and will have to throw it – or something equally useful – away? This can be particularly frustrating while in a settlement with a market a mere stone’s throw away.

We’ve been there, too, and we get it. Complaints about this aspect of the cargo management system have reached us since release. And thus, we decided to unleash our team on the issue, finally resolving it for once and all.

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#2025 #dlc #update #feature

Conquering the Terrain in ‘At the Heart of Ruin’
18 Sep | 10:00 am

We have a new expansion coming, and the day of its release is drawing closer and closer. It will bring a number of mechanical changes in the new regions, and we thought it was time to introduce some of these concepts. To support these systems, we’ll add new Equipment, and new Equipment slots for them to fit into.

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#2025 #dlc #updete

Borne of Flame and Rage
07 Aug | 10:00 am

The teaser this week is somewhat of a continuation of an earlier post, where we brought the Earth Elemental to you, explaining that a key aspect of its design included not just anger, but a range of human emotions felt and experienced by the cursed, suffering spirits that manifest them.

In many ways, the Fire Elemental is no different. Similarly, it is a host to restless spirits, yet in contrast, that spirit is perhaps more enraged than broken. The diverse denizens of Varnurud testify that the two elementals are different in that their anger is represented in disparate ways; the Earth Elemental holds a deep grudge and sadness, while the Fire Elemental manifests a furious rage.

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#2025 #creature #art #dlc

New Build Is Live - Patch v1.2100717/21
23 Jul | 8:00 pm

Patch 1.2100717/21 Codename: Dead Weight(less)

Performance Improvements

  • We optimized the sizes of several art assets, resulting in smaller install size and a bit quicker load times.
  • Slight Companion Combat performance improvement against certain enemies

Bug Fixes

  • Fixed a rare issue that caused summoned/spawned Companion Combat entities to remain permanently in your comitatus (no more parasitic Deadweight!).
  • Fixed an issue that caused Equipment drag&drop to drag the wrong piece of Equipment.
  • Fixed an issue that misaligned Gear icons with names in their list on the Character Sheet.
  • Fixed an issue that prevented loading save files in Dissonance mode.
  • General controller-related improvements based on your Discord feedback.

As ever, more is coming, so stay tuned, and conquer the wasteland!

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#2025 #patch #update

Turn-based Thursday Fest Wrap Up
19 Jun | 10:00 am

Last week marked the third occasion that the annual Turn-based Thursday Fest showcased some of the best turn-based indie-games on the market. There were hundreds of participating RPGs, sims, grand strategy games, deckbuilders, 4X games, roguelikes, puzzlers, city builders, and much, much more to choose from. This year it was even bigger and more spectacular than the previous years, presenting well-known games such as Baldur’s Gate 3, showing that turn-based games are still very much “in”. 

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#2025 #turnbasedthursday #fest #wrapup

Elemental Rage
12 Jun | 10:00 am

This week we’re coming to you with another teaser, this time of the elemental variety. As you might know, the elements, specifically fire and earth, are closely tied to our At the Heart of Ruin expansion, and the proliferation of elementals that personify these elements comes about largely because of the spirits of these lands, destined to suffer and be consumed by rage. This is the sad legacy of the Calamity.

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#2025 #creature #art #dlc

New Build Is Live - Patch v1.210
28 May | 1:00 pm

Hey everyone,

While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.

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#2025 #patch #update

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