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Project Update - Beni
26 May | 10:00 am

Hello everyone,

in a recent post we introduced Viktor to you -- our newly joined junior coder. He’s been working with our other junior Unity developer, Beni. Beni has also decided on a career in coding precisely due to his love for video games, especially heavily narrative-driven ones. In fact, he had been wanting to work on a game like Vagrus for quite a while now.

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#projectupdate #team #2022

Project Update - Viktor Intro
05 May | 10:00 am

Hey everyone,

as we’ve mentioned before, we’ve been in the process of expanding our team - the unintended side-effect of which was our work slowing down a bit. Looking for new people, reviewing their test tasks, and interviewing them do take up an awful lot of time and energy. The effort, however, yielded several new hires who are on their probation period right now.

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#projectupdate #team #2022

A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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#projectupdate #patch #update

Project Update - Vorax Reintroduction
31 Mar | 10:00 am

With the release of Vagrus behind us along with the production of the Collectors' and Emperors' Editions, we are getting back into the swing of developing new stuff for the game. We are now concentrating on our first free-LC, which will add the companion called Vorax into the game. He's been shown off before but since then he's received a bit of a visual overhaul. He'll come with his own background, loyalty questline, and unique abilities, providing players a much-needed second option for a Supercargo.

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#projectupdate #companion #vorax

Project Update - Upcoming Changes Part I.
25 Mar | 12:00 am

With March well underway, we are finally stepping out of the bug-fixing phase of the development of Vagrus. Of course, there are still a number of glitches and issues left (both smaller and more serious ones) but at least the improvements that we began designing and implementing in January are starting to bear fruit.

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#projectupdate #UI #revamp

Vagrus DevTalk with Kormakrtv
27 Jan | 10:00 am

Hey everyone, 

for those who missed the DevTalk, here's the VOD on youtube. We were talking about some behind the scenes stuff and also gave advice to those who are beginning their journeys in Vagrus - The Riven Realms. We hope that you'll enjoy the video. Stay tuned and conquer the wasteland.

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#projectupdate #devtalk #letsplay

Project Update - Our New Office
20 Jan | 10:00 am

With the new year come new challenges and new momentum as well for Lost Pilgrims. As a part of that we've now moved into a new office space after a long period of working exclusively from home. During the Covid years the studio had to adapt to the unfortunate situation and admittedly, this arrangement was quite hit-and-miss for the majority of the team. Now that we are also recruiting, we decided to move into an office again - at least those of us who have to communicate and iterate on a daily basis.

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#projectupdate #office #team #2022

Letsplay - Developer Talk
18 Jan | 4:00 pm

Hey everyone,

we are happy to share that Vagrus has been included in the Big Adventure Event (#theBAE) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos and games.

As part of #theBAE and with our schedules finally lining up with our dear content creator friend,  KormakrTv, there will be a special Vagrus Let's Play on his twitch channel. While showing off the game, Kormakr will chat with Sztaszov, Lost Pilgrims' co-founder and game designer on Vagrus - The Riven Realms. It's a great opportunity to ask any questions during the stream, so come along and watch it if you can.

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#2022 #devtalk #stream #letsplay #twitch

Project Update - Happy New Year
31 Dec | 4:00 pm

Hey everyone,

we just wanted to drop by and wish all of you a Happy New Year! 2021 is ending and what a year it has been! For us, it certainly turned out to be the most challenging, exhausting, thrilling, and glorious year in a while, a true roller-coaster. Vagrus was finally released after years of development and was very well received by you, the players. As promised before, we'll keep working on the game through 2022, starting with a free DLC companion and additional stories, then moving on to a larger expansion. That means that you'll be hearing from us soon, so stick around for 2022, too.

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#projectupdate #holidays #2021

Project Update - What are we working on?
25 Nov | 10:00 am

Hey everyone,

the last few weeks have been slow. Most of our team is either on sick leave or vacation, while the rest of us have been trying to finish tasks related to our physical Vagrus products or were busy formulating plans for the future of Lost Pilgrims. Bear with us though, as we are getting closer to realizing these plans. For now, let us look at what we are working on in more detail.

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#projectupdate

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