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Chunky DLCs and Price Increases
12 Sep | 10:00 am

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

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#2024 #update #dlc #price

Our Dedicated Demo (Prologue) Page
05 Sep | 10:00 am

Hey everyone,

So Steam has updated its policies related to games sold on the platform, eliminating direct links from one page to another. This means that our main Vagrus page can no longer link to our Demo (Prologue) and vice versa. Before this was the case, we had our Demo (Prologue) set up as a different application, whereas now we must enable the Demo (Prologue) store page beneath the main game.

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#2024 #demo #update

Vagrus Feedback and Coverage Round-up
15 Aug | 11:00 am

This week we’re taking a look at an illustrative cross-section of recent feedback we’ve received about the game and highlighting some of the changes that are coming as a result. We pride ourselves on iterating Vagrus and improving the game at every chance we get, even if we can’t always fulfill the more extreme requests of our players and reviewers.

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#2024 #feedback #review

The Hotfix and Our DLCs
27 Jun | 10:00 am

Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.

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#2024 #dlc #teaser #hotfix

New Build Is Live - Patch v1.170
12 Jun | 7:00 pm

New Content

  • The DLC ‘Old Acquaintances’ will now be unlocked to all its owners. It includes two Companions for the main campaign – Javek and Sedarias – with fully-fledged storylines including new enemies and rewards, their own Skills, Prowess progression, as well as four new Hirelings available at the Freelancers’ Guild in Tor’Zag’s Shelter, Deven, Avernum, Larnak, and (for owners of ‘Sunfire and Moonshadow’) the Onyx Outpost.

User Interface Improvements

  • Clarified the visual guidance of Evading, including when you Evade to a position occupied by another character.
  • Clarified the visual guidance of Javek’s Hypnotize Skill.
  • We streamlined tooltip behavior while using a controller based on feedback and expanded their functionality.
  • Changed the Move Skill in Companion Combat, giving it better feedback and a more streamlined usage.

Bug Fixes

  • Steam cloud saves are now working and can store up to 200mb of save files.
  • Tutorial windows no longer appear minimized under any circumstances.
  • Owned DLCs will now always show up properly under ‘Extras’ in Vagrus games in GOG and Epic Games Store libraries.
  • Event choices with an Achievement dependency now show the proper icon (chalice).
  • When using a controller, the Chart tutorial no longer scrolls the same way as the Chart is zoomed in and out.
  • Fixed a rare issue occurring on GOG and the Epic Games Store, causing players to be unable to select the Knowledge Ambition upon vagrus creation when owning the Vorax Free-LC.
  • You can no longer turn back in the initial parts of Pilgrims of the Wasteland when using a controller.
  • Fixed an issue caused by owning more than 10.000 Bross upon loading a game.
  • Fixed an issue that caused the game to freeze in Companion Combat when Suppressing Shot would trigger an Evade.

Stay tuned and conquer the wasteland!

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#2024 #dlc #projectupdate #patch #release

Old Acquaintances DLC: Meet the New Hirelings
06 Jun | 10:00 am

As part of the release of our upcoming Old Acquaintances DLC, The Freelancers’ Guild – or Collegium Mercennaris – will be added to the game, extending hireling options for aspiring vagri. Known across the Riven Realms for their neutrality, the Guild operates under a strict Imperial mandate, which allows them to lease out mercenaries to private persons. Collegia Mercennaris also prides itself on a diverse offering; ex-gladiators, legion veterans, and even Kal’rish warriors number among their ranks, as do licensed Necromancers who do not serve the Church for one reason or another.

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#2024 #projectupdate #dlc

New Build Is Live - Patch v1.165 - Codename: Shore Up
08 May | 5:00 pm

Hey everyone,

We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.

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#2024 #projectupdate #patch

A Tale of Two Companions
11 Apr | 10:00 am

This week we’re getting down to brass tacks: our first upcoming DLC this year and the Companions therein. Development is coming along smoothly, and we thought we’d share the highlights by delving into some details – without giving much away this early.

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#2024 #projectupdate #content

Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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#2024 #sale #project #update

Project Update – Zoli
21 Mar | 10:00 am

This week we’re continuing in the same vein, bringing you another project update that this time relates to our latest hire, polymath and computer science major Zoli, who joined us in September 2023 in the role of Quality Assurance Tester. Zoli is a systematic thinker, problem-solver, and gamer with a well of knowledge regarding all manner of things game dev (such as code or design). When asked, he was adamant about describing himself as “a novice wizard surrounded by talented sorcerers”, and as someone who’s worked alongside him, I can testify that he is all this and more. Under the “more” category we pencil in things like “90’s gamer”, “child chess prodigy”, “math enthusiast” (yes, apparently that’s a thing), and perhaps in stark contrast, a man who loves the outdoors: he’s run more than 500km this year already, which includes a marathon in Athens! Below is a snap of the man himself in his element.

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#2024 #projectupdate #team

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