It’s been a while since all of us had the chance to meet up for a nice night out together, kick back, relax, and socialize. Thus, we decided to take the chance and use the positive reception of our upcoming expansion as a reason to celebrate.
We at Lost Pilgrims have developed a tradition of team building wherein we knock back some drinks at one of Budapest’s geeky dive bars – Barcraft II, found in the heart of the city near Nyugati railway station. This is arguably much more conducive to bonding over than dull seminars and scavenger hunts.
Hey everyone,
With the announcement of Vagrus’s first expansion behind us, we thought that it’d be a good idea to create a short series of devlogs about certain frequently appearing topics regarding Sunfire and Moonshadow. The first of these – the one you’re reading – is about the region itself and its boundaries, with some lore tidbits sprinkled in. So, let’s get to it!
This week we have good news on multiple fronts; we will be able to reveal our expansion very soon (read on for more information) and we are pleased to announce that Lost Pilgrims Studio will again be participating in Tacticon, an annual digital convention hosted on Steam that celebrates strategy games from a wide array of talented developers. The convention is hosted by Indie strategy and tactics game publishers Firesquid and Hooded Horse and will run between the 11th and 15th of May. For full details of the event, you can visit Tacticon’s website here.
Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!
Hello everyone,
A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.
Hey everyone,
Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.
Hello everyone,
In our previous post, we announced the opening of our public Beta branch. Since then, we’ve also been hard at work to implement all the improvements – and more – in our default branch, so here’s an overview of the things we are planning to include!
So what’s new on that public beta branch? Basically, everything we have added for hand-held porting and controller support, as well as screen optimization and accessibility features. A more detailed rundown of these can be found in our previous devlog here.
Hello everyone,
As we have stated before, we are dedicated to bringing Vagrus – The Riven Realms to more game store platforms. Back in November, we posted an update about our game being published on the Humble Bundle storefront.
Following on from our earlier post in October, we now present the second installment of our ongoing series, ‘The Most Dangerous Ruins of Terra Supra’. This week we’re taking a look at three more of Xeryn’s most feared and dreaded ruins, several of which once stood as proud loci of a formerly glorious civilization, before the Calamity’s fallout wrought unforeseen destruction and corruption upon the Riven Realms. Without further ado, let’s delve right in!