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Character Artwork - Imperial Legionnaire
25 Jun | 10:00 am

'Day 54 - Another week goes by and the vile horde broke again on the wall of our scuta today like the fierce tidal waves break on the rocks of Anurao Bay, the place of my birth. Most of the day after dawn devolved into a cruel dance in the mud and gore - one of pushing and pulling and stabbing at the rhythm dictated by the roar of our foes and the bone whistle of our centurion. Yet nobody complains; no true legionnaire would. The green-skinned bastards have to be stopped here. For our families. For our Empire. For the Emperor, too, though I would rather pray to Old Hand Marcus than to the distant, slumbering God-King in our capital that I've never seen. But best keep that to myself, else the Priests of Sergorod find some punishment for me. They would sure love to. Perhaps there will be a night attack, too, at least that's what the talk is around camp now. If so, and considering the losses of the 3rd and 7th cohors in the last few days, I am not sure I will ever see the capital...'

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#art #character #legionnaire #xeryn #xerynempire

Scouting (Game Design Post)
20 Jun | 10:00 am

At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn. 

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#fig #gamedesign #mapmovement #milestone #resourcefulness #scouting

Character Poses - Skornar
18 Jun | 10:00 am

Skornar may keep reminding you that he is getting old but he is still one of the best fighters you can have among your Companions. Sturdy and crafty, he is very tanky, able to mitigate and sustain a lot of damage before going down. Though he may not deal tons of damage, his support skills make him extremely useful on the battlefield.

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#art #character #companioncombat #crewcombat #poses #skornar

Project Update - PlayIT (HU) GameShow
13 Jun | 10:00 am

We went to PlayIT game festival last Saturday and we are glad to report that we had a great time there! It being Hungary's largest gameshow, we knew what we had signed up for and though by the end of the day we had sore feet, we also had a lot of positive energy from the support and curiosity of the show audience.

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#2019 #dreamhack #gameshow #playit #projectupdate

Location Artwork - Salum
11 Jun | 10:00 am

'Ever been to Salum, mate? Mighty odd place I tell ya. Them Ratharnak mooks claim to have struck gold with the salt but the operation looks pretty shitty if ye ask me. Perhaps they literally struck gold instead, eh?'

- The musings of the vagabond called Shakub over an ale, shortly before his disappearance

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#art #dragonlands #location #ratharnakalliance #salum #scythichnis

Project Update - Media Selector
06 Jun | 10:00 am

April  and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!

We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world

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#crowdfunding #fig #press #projectupdate #socialmedia

Creature Artwork - Krawag
04 Jun | 10:00 am

'That thing hunted them. Relentlessly. Worse than any predator they had seen before, it hounded their steps through the forest called Smuggler's Cloak by the commoners. Yet no cloak proved to be enough to hide them from those horrible reptilian eyes. The creature was clever, too. It did not attack them but tracked them from a distance, waited until they were exhausted, harried, and desperate. And then it took them, one by one. The last wretched fellow gave himself up to the first patrol he stumbled across; better break rocks in prison for the rest of his life than fall prey to a Krawag.'

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#art #creature #dragoncult #dragonguard #dragonlands #krawag

Passengers (Game Design Post)
30 May | 10:00 am

Throughout your journeys as a vagrus, you will come across many people who want to get from one place to another on the broken continent of Xeryn. This might seem trivial but travel over the accursed wastelands of the Empire a perilous venture which makes most people try to avoid it whenever they can.

Those who that do undertake journeys often pay comitati such as yours to take them where they want to be. In-game, this provides an optional source of revenue to help you keep afloat but one that requires you to plan your path ahead considering several factors, including where your passengers wish to go and how long you have to deliver them there.

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#2019 #gamedesign #journal #passengers #userinterface

Character Poses - Tainted Madman
28 May | 11:00 am

As the name suggests, Tainted Madmen are unfortunate souls driven insane by the arcane disease called the Taint. Even if it does not directly erode their minds, the more extremely mutated of these forsaken are cast out by family and society, which is often enough to start them down a path of madness and desperation.

As enemies in the game, Tainted Madmen are often encountered all around the central regions of the Empire. Living in city gutters, sewers, or caves in the wilderness, they often emerge to waylay passersby.

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#art #character #poses #tainted #taintedmadman

Companion Combat Deployment Redesign
23 May | 10:00 am

Hey Vagrus Fans,

while our Fig crowdfunding campaign is in full effect, we've been busy working on one of the gameplay updates: the new deployment features for Companion Combat.

Above you can see the old and the new Deployment UI and probably can easily spot the differences.

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#character #companioncombat #deployment #fig #milestone

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