The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted on Steam, GOG, and Epic.
Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!
Following on from our earlier post in October, we now present the second installment of our ongoing series, ‘The Most Dangerous Ruins of Terra Supra’. This week we’re taking a look at three more of Xeryn’s most feared and dreaded ruins, several of which once stood as proud loci of a formerly glorious civilization, before the Calamity’s fallout wrought unforeseen destruction and corruption upon the Riven Realms. Without further ado, let’s delve right in!
As you may know, terra supra, the northern part of Xeryn, is dotted with perilous and deadly places most people tend to avoid. Now, we are going to take a look at these, focusing on the ruined cities of yore. Embark with us upon a dread journey into the most dangerous ruins in the Riven Realms. Be warned, though, they are not for the faint of heart!
As part of our ongoing efforts to expand the team, one of the tasks we set about doing was hiring a couple of new writers. James is one such writer; born in Zambia to British parents, he grew up in New Zealand where he took to games, fantasy books, and D&D at an early age – wasting far too much of his time running campaigns with his school and university mates.
The artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic.
Admittedly, putting the book together was quite rough. Some of us thought that pulling it together from already existing artwork and writing texts around the art is going to take a couple of weeks. Turns out, compiling and writing something this big for physical publishing takes a handful of months, more like. All this in spite of doing a sort of a dry run previously with the smaller (A5) art booklet that went into the Collectors' Editions, albeit that had no texts accompanying the images.
We talked about the Collector's Edition of Vagrus in a previous post and now the time has come to reveal the Emperor's Edition! With all the elements that come in the box having arrived and being prepared for shipping, we can show them off, starting with one of the stars of the show: the Finndurarth miniature.
We've reached a point in the design of the physical rewards of our crowdfunding campaign and related merchandise that we decided to reveal what these items will look like. This includes a cloth chart, two kinds of T-shirts, and the two physical editions (Collector's and Emperor's Editions - more on their contents in a future post).
'You have taken our herd-brother captive, two-legs. Now you either trade him back to us or face the wrath of my tribe. I would think twice before you answer. When irked, we are not unlike Kal-dai-Ruhk, Great Spirit of the Eternal Wastes, when he summons his calamitous gales to wipe away whole cities.'
- The Kal-rish traveling merchant Ku-ro-Rath bargaining for his kin's life with a soon-to-be destroyed outpost's magistrate
Specters are malevolent ghosts of the dead that often haunt the forsaken, magically-warped places of the Riven Realms. They are dreaded by most denizens of Xeryn because their ethereal forms are impervious to most damage types and though magic is more abundant than in other settings, it is still beyond the reach of most.