

Every once in a while in the debilitatingly hot locale that is Varnurud, the ground rumbles. Indeed, earthquakes are frequent to the point of becoming one of the most common sources of peril. But when the ground opens up, revealing an ancient Dwarven town, it’s really something special.
Gorge Town, the “creative” name the local scavengers have come to call it, represents one such special occasion, and today we’re eager to show it to you. It’s just one more place that you might find yourself delving into in our At the Heart of Ruin expansion via the new Exploration Encounters, and if you’re lucky, you can perhaps recover veritable treasures.


In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.


Every week brings us a step closer to the release of our At the Heart of Ruin Expansion, and this week, we’d like to progress in a similar vein to last week’s post – we’re going to continue talking about Dwarves!


As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.


One of the best things about our upcoming expansion is the sheer number of fearsome foes one will be able to bump into. So this week, we’re going to show you one of our favourites: the Basilisk.
The fearsome Basilisk is a creature of legend that exists across countless worlds and mythologies, evoking dread in even the staunchest of warriors and adventurers. In the Riven Realms, these reptiles began to make their appearance in Xeryn’s Fourth Age, some time after the Calamity tore the realms asunder. Found only in the Mountains of Fire, some say that they are sluggish lizards, yet the truth is that they can be both cunning and lightning-fast when under threat.


This week we’re coming to you with another teaser, this time of the elemental variety. As you might know, the elements, specifically fire and earth, are closely tied to our At the Heart of Ruin expansion, and the proliferation of elementals that personify these elements comes about largely because of the spirits of these lands, destined to suffer and be consumed by rage. This is the sad legacy of the Calamity.


This week, we’re revealing something that we hope you’ll never have to visit in game: the village the Cleansing Conflagration – the gang of pyromaniacal, murderous scavengers – call home. Though it may not look much, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what goes on here.


Great news, everyone: Vagrus - the Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience.


This week we’re gracing your web browsers and social media feeds with another teaser of our upcoming DLC. These characters belong to another gang that will attack you outright, for the Raptors are hardly a sane bunch. Most follow a descendent of their mysterious leader, who stumbled upon a rogue Wyvern and believed it to be the remains of a divine creature of the skies. In their quest for meaning and purpose, the followers of this founder – considered by many to be blessed – sought to imitate these creatures and themselves become ascendant and escape their earthbound existence.


This week’s post covers the creation of our painted Campaign Map and the interactive Chart, starting from their humblest beginnings in our creative director’s tabletop role-playing game materials to their eventual manifestation in-game, covered by a node grid and expanded with interactive options.
To kick it off, let’s start by taking a look at how it all began for Vagrus.
