'We may have lost the Krawags but by then the sun was high up in the desert sky and scorched the survivors relentlessly. My comrades fell one by one and we were so weak and thirsty that we just left them behind to die on the scalding sands. Only a handful of us reached those accursed ruins. One of the men recalled having seen the stone walls and broken arches on our march towards Dragmolac. We dragged ourselves atop another dune and there they were below us, like a jumble of rotten teeth sticking out of sick gums. But we still rejoiced upon seeing them because they had cover and shade; and that shade proved to be our undoing.
Many Orcs wander the reaches of the Riven Realms and you can come across them in all kinds of encounters, some of them being violent - as expected. There are several Orc enemy variants and the Juggernaut - as the name suggests - is the 'big guy' of the bunch, the one that takes the punches and gives back a lot in return.
Although you have probably already seen Morwen if you played the game, here's a little look at the idle combat animation of this fan favorite. Also, a little heads-up: she is getting a small buff to be of better use during combat encounters in 'Pilgrims of the Wasteland'.
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Fellow vagri! This is just a short video to demonstrate the recently updated Leader Status UI pane, which lists all the enduring status effects that belong to your character, the vagrus.
The Lost Pilgrims
Specters are a relatively common phenomenon in Vagrus's dark, cruel setting but that does not take away from how dreaded they are. Angry, insane souls stuck between life and the afterlife, these sad creatures roam the forsaken places of the world - often locations where they were slain, haunting the abandoned reaches of the Empire. The initial challenge in encounters with Specters is finding ways to harm them: by nature, these entities are between worlds and thus can not be damaged by normal means. Once you find the means, they are less of a danger but must still be taken seriously.
Ah, yes, the Ghouls. Are they Undead? Not quite. But they are equally disgusting and very, very dangerous. This one is about to leap at a tasty target.
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The murmillo is a heavily armored gladiator with a large scutum (shield) and a gladius (short sword). Modeled after the ancient Roman arena fighters of the same name, these enemies are among the strongest specialized encounters.
Sturdy and resilient with a high Block value, these guys can tough it out in the front lines for long unless you find a way to break their defenses. They are also great at defending their fellow fighters standing next to them due to their Defender combat trait (which provides armor to these allies). The Murmillo combat Skills are as follows:
This week marks the addition of Leader Status and Perk Summary panes to the Leader UI. And although it might seem a superfluous gain, these will round out the status effect AI as well as the information provided about Perks, so it is indeed a very important milestone in our march towards completing the game.
Animation showcase time! Imagine pestering his little ant-like fellows and then this dude shows up, all business. Yikes.
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Day 26 - Disaster struck today. We were making good progress up until last night. The Plains of Bone are a desolate place if I've ever seen one but at least we've got to some of the richer ivory piles. No Scortaur in sight as of yet, which is a boon already. As it was getting darker yesterday, we could see something large over the horizon, like a dark hill - something very uncharacteristic of this flat, empty expanse. But due to the worsening dust and wind we could not make out what it was and struck camp before night fell.