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Character Poses - Imperial Legionnaire
03 Sep | 10:00 am

 
The backbone of the Imperial legions are its legionnaires and for a good reason. Disciplined and rigorously trained, these men and women are further hardened by years of service in faraway provinces and front lines, which involves incessant marching with heavy equipment, surviving in hostile environments, and of course combat. Due to their quality equipment and developed fighting style the legionnaires are among the most successful armed forces of the continent.

Both the regular legionnaire and the legionnaire captain are enemies you can encounter in the game - usually when you go up against the law or the Empire in some way. Alone these soldiers are tough but manageable opponents; their true strength comes from standing next to each other as they grant Armor to any neighboring allies in the same line. This is complemented by their set of combat skills:

Gladius Stab: A single-target melee attack that has the Armor Piercing property. Though it does not deal a lot of damage, it is reliable and accurate.

Scutum Shove: The legionnaire uses his large shield (scutum) to shove a melee opponent, pushing them back and dealing low damage. This attack is very difficult to block.

Formations!: Only the legionnaire captain has this combat skill. It can be used to buff a single friendly unit with bonus Accuracy, Block, and Resistance against all effects.

Though lacking real burst damage potential, these soldiers are great at becoming a great barrier that is almost impossible to break up. Using shoves, they set their enemies for accurate attacks and wear them down slowly but steadily. You must be aware of this and try to separate them to rob them of their buffs. Otherwise, you'll have a hard time dealing with them.

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Enduring Effects (Game Design Post)
29 Aug | 10:00 am

As I am writing these lines, we are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs that last for several in-game days or are permanent (until removed somehow). They come in a variety of types and can be used for a lot of things to enhance gameplay and narrative alike.

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#enduringeffects #gamedesign #openworld #projectupdate #unity

Character Artwork - Orc Juggernaut
27 Aug | 10:00 am

'A simple matter, eh? A wee bit o' thrashin', you said, a right an' proper shindin'. Just seventeen guys, you said. What you forgot to mention is those seventeen are bloody Orcs, every single one of 'em! From the Chipped Fang tribe, no less. So here's your coin, find someone else to get killed. The Dread Reavers ain't takin' this one.'

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#art #bandits #character #juggernaut #orc

Character Poses - Dragonguard
13 Aug | 10:00 am

Dragonguard are the elite soldiers of the Dragonlands, tentative allies of the Empire. Their training is extremely tough, and only already accomplished soldiers are selected to take part in it. Equipped with powerful Dragonsteel equipment that harnesses the magic of Dragonkind, these elite troopers are among the most dangerous opponents you can come across in the Riven Realms. Be sure not to make enemies of them needlessly.
 
The different versions of Dragonguard not only sport different coloring but also in the elemental effects of their combat skills. The red Dragonguard, for example, applies fire damage on its strikes with the buff ability, the blue one applies lightning, while the green applies Poison.
 
Disciplined Swing: A basic attack that is very accurate due to the rigorous training of the Dragonguard but has low critical chance. It is still deadly enough combined with the amazing toughness of these soldiers.
 
Invoke the Flame: Each and every member of the Dragonguard is able to wield the Flame, that is, the power of the Dragonlord they swore fealty to. The Flame is channeled through their Dragonsteel equipment and enhances that gear for a short time, granting them Resistance bonuses as well as elemental damage on their normal attacks.
 
Draconic Roar: The Dragonguard make use of another draconic power - the mighty roar of their Dragon counterparts. Even used by a mere mortal, this ability is quite devastating, potentially Stunning the target and applying a Fear debuff on them for a short period.
 
 
Even a lone Dragonguard can be quite a challenge to a Companion thanks to their amazing defenses, stamina, and selection of skills but a platoon will be very tough nut to crack even for an experienced band of adventurers.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Trade System (Game Design Post)
01 Aug | 10:00 am

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises 

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

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Narrative Design for Vagrus
25 Jul | 10:00 am

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about the differences between the open world campaign and 'Pilgrims of the Wasteland'. The focus of this is going to be narrative design and stories but there are going to be implications on gameplay as well.

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Character Poses - Hollow Eye
16 Jul | 10:00 am

 

The creepy Hollow Eyes may look like weird children but in truth they are one of the most dangerous enemies you can come across while traversing the Riven Realms. Luckily, these creatures of cold hatred can only be encountered in and around the Hollow Crags and the Hargad Tuul in general.

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Character Artwork - Imperial Legionnaire
25 Jun | 10:00 am

'Day 54 - Another week goes by and the vile horde broke again on the wall of our scuta today like the fierce tidal waves break on the rocks of Anurao Bay, the place of my birth. Most of the day after dawn devolved into a cruel dance in the mud and gore - one of pushing and pulling and stabbing at the rhythm dictated by the roar of our foes and the bone whistle of our centurion. Yet nobody complains; no true legionnaire would. The green-skinned bastards have to be stopped here. For our families. For our Empire. For the Emperor, too, though I would rather pray to Old Hand Marcus than to the distant, slumbering God-King in our capital that I've never seen. But best keep that to myself, else the Priests of Sergorod find some punishment for me. They would sure love to. Perhaps there will be a night attack, too, at least that's what the talk is around camp now. If so, and considering the losses of the 3rd and 7th cohors in the last few days, I am not sure I will ever see the capital...'

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#art #character #legionnaire #xeryn #xerynempire

Character Poses - Skornar
18 Jun | 10:00 am

Skornar may keep reminding you that he is getting old but he is still one of the best fighters you can have among your Companions. Sturdy and crafty, he is very tanky, able to mitigate and sustain a lot of damage before going down. Though he may not deal tons of damage, his support skills make him extremely useful on the battlefield.

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#art #character #companioncombat #crewcombat #poses #skornar

Character Poses - Tainted Madman
28 May | 11:00 am

As the name suggests, Tainted Madmen are unfortunate souls driven insane by the arcane disease called the Taint. Even if it does not directly erode their minds, the more extremely mutated of these forsaken are cast out by family and society, which is often enough to start them down a path of madness and desperation.

As enemies in the game, Tainted Madmen are often encountered all around the central regions of the Empire. Living in city gutters, sewers, or caves in the wilderness, they often emerge to waylay passersby.

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#art #character #poses #tainted #taintedmadman

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