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The New Open Access Build (v0.4.9) is LIVE!
09 Jan | 10:00 am

In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the fixes and additional features, we'll be back soon with more.
 
New Features
  • MS 6: Crew Combat Alpha
  • MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
  • Butcher beasts or mounts for supplies
  • Warning triggers if an action would result in cargo loss
 Additional milestones delivered that will only appear in the main campaign 
  • MS 10: Chart Exploration
  • MS 11: Companion Select during Events
  • MS 13: Hidden Stash and Smuggling Contraband
 New / Updated Content or Game mechanics 
  • New sound effects for a number of creatures
  • Camping without guards decreases Obedience
  • Radial menu icons automatically pop up on the campaign map
  • Node sizes increased for Point of Interests to better indicate them
  • Goods tooltips now show more trade information
  • Merged a few perks to make them more impactful
 Fixes 
  • Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
  • New Day save now works after combat encounters in the Fighting Pit event
  • Cargo slot changes are now applied immediately
  • Fixed tutorial pins for closing the Journal and the Codex
  • Fixed a bug causing Companion conversation portraits to be empty
  • Healing companions no longer triggers the incorrect Event result text
  • Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
  • Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them
 Coming Up Next
  • More Sound Effects
  • Vagrus Creation for the Main Campaign
  • Companion Combat tweaks and additions
  • Factions UI
  • Animations for all characters
...
  • Open World Prototype

 

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Character Poses - Criftaa
07 Jan | 10:00 am

You fought her in Pilgrims of the Wasteland, now you can hire her in the main campaign - Criftaa is back with a little skill and stat rundown! She is a character with a dark past and a cold, professional demeanor. Her journey has had a lot of cruelty, abuse, and heartbreak, which forged her into a deadly bounty hunter and a true survivor.

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Character Artwork - Finndurarth
17 Dec | 10:00 am

By now you have seen a lot of available Companions from Vagrus, but there are still one or two up our sleeves. So, without further ado, let's talk a bit about Finndurarth, a new and powerful potential addition to your team.
 
The Dragonmage Finndurarth is the protégé of a powerful noble family from the northern Dragonlands. She has shown signs of arcane affinity from early childhood and was tutored by powerful spellcasters who had unlocked her Flame (the source of magical energy that Dragonmages possess) and taught her how to use it well. However, Finndurarth's exceptional upbringing and brilliant mind would lead her to be discontent with 'simply' being a powerful and influential mage, so she also signed up to become a diplomat, honing her inherent talent for speaking and mediating. Though by no means an expert in either, her diplomatic skills as well as magical abilities make the young Dragonmage a valuable asset for any comitatus. However, her inexperience with journeying through wastelands as well as often naive or idealistic world view can spell trouble for her traveling companions.
 
In gameplay terms, Finndurarth is a powerful spellcaster unlike any other previous Companion. Her lightning-based attacks can deal with single opponents and groups alike - you only have to be aware of her depleting Power statistic that fuels her spells. She can also cast a protective arcane shield on a friendly target and - thanks to her wings - fly to any empty position on the battlefield. You have to be careful though, because although Finndurarth can dish out a fair amount of damage, she is rather on the squishy side.
 
As for the artwork (created by Bazsó Lossonczy), the challenges involved her having wings as well as many Draconic features like small horns, several different skin tones, inhuman eyes, claws, and more, and yet she had to look likeable and even a bit naive. We are very satisfied with the outcome, and in Finndurarth we see a Companion who is very much apart from the others in look and design yet fits well into the established art style.

The Lost Pilgrims Team

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Character Animation - Brigand
10 Dec | 10:00 am

Another enemy animation has come off the conveyor belt! The Brigand is now ready to fight your companions in all his animated glory, brandishing his spear and sporting that baller turtle-shell helmet.

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Character Poses - Scortaur
03 Dec | 10:00 am

This time, we'll revisit the dreaded Scortaur and take a look at their stats and skills in general. These creatures are devious, fierce, and horribly mutated, so you'll have to be prepared to be challenged by their combat abilities when you run into them.

The most apparent stats when it comes to these horrid savages are the high Vitality and Block chance, which often adds a bonus to their already considerable Armor. Additionally, they are quite resistant to many status effects and have great Initiative. Their four Combat Skills make them versatile opponents:

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Character Poses - Yrg Worker
19 Nov | 10:00 am

The most common type of Yrg are Workers, so much so, in fact, that most people on the continent equate the Yrg race with these nearly mindless drones. Though there are many more sub-species of these insectoids, the Workers indeed make up the vast majority of hives. With utter disregard for their own safety they build, haul, guard, and explore in the name of the hive. Sometimes workers are abducted by specialized hunters and are made to serve as mounts, beasts of burden, or even arena fodder by the use of crystal magic.

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Enhanced and Extended Sound Effects (Game Design Post)
14 Nov | 10:00 am

One of the great benefits of our successful crowdfunding campaign is being able to expand on parts of the game we felt we were unsatisfied with. One such area was Sound Effects, which was largely (but not exclusively) populated by placeholders up till recently.

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Character Animation - Orc Marauder
12 Nov | 10:00 am

Here's another quick look at one of the new character animations for Vagrus' combat, this time the Orc Marauder's idle animation. Each character is going to have and idle animation (which may or may not have a more active set of movements sporadically appearing while in idle) and an active animation (when it is their turn). As always, expect more such reveals along the way as we are making good progress with adding them.

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Character Artwork - Criftaa
05 Nov | 10:00 am

'But guys, there has already been a post about Criftaa. Is this the same?'

'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'

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Character Animation - The Congregated
22 Oct | 10:00 am

Another week, another peek at the new animations that are slowly being added to our builds. This time, everyone's favorite Congregated is showcased. A semi-petrified thing like this undead abomination can not move a lot and we tried to capture that rigidness. Later on, we plan to add grey dust that shakes off of it every time it moves.

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