Contempt personified, the enemy Necromancers are calm and calculating on the battlefield. Few comprehend, however, that most of their mental faculties are used to puppeteer their Undead servants.
The Lost Pilgrims Team
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Hey Folks,
it's been a long time coming but finally Mercenary Tasks are live in the latest build. These not only add a ton of variation and replayability but also go a long way in softening up story content and allow the running of a combat oriented comitatus for players. Fair warning, though: just like none of the other income sources work by themselves, Mercenary Tasks do not either. Combine them with Trade Tasks, passengers, and stories, with an emphasis on whichever you prefer over the others.
Dragonmages are quite calm for individuals who can command such devastating arcane powers. At least until they swing into action.
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The Sharduk are a savage, cruel, and opportunistic people who are notorious for raiding all the more civilized lands bordering their vast, barren territory, the Great Eastern Desert. When designing these tribal marauders, we went for a versatile damage-dealer enemy type that - when left unchecked - can work itself up to a huge threat.
The Veles Gladiator enemy is an arena combatant in traditional Imperial gladiatorial arms in the Veles tradition, which was modeled after lightly-armored, mobile spear-wielding warriors from the ancient times of the Third Age. This mirrors how a peculiar kind of ancient Roman gladiator was also following a precursor military unit's doctrine - although in this real-world parallel, the arena fighter in question was quite different from our Veles. Still, our design was based on historical sources, albeit tweaked to fit the dark fantasy setting of the Riven Realms better. The enemy itself is a quick, evasive warrior that can work well in concert with heavier frontline fighters like the Murmillo.
Ash rangers are people of the Forlorn Waste, a vast desert of grey silt and ash that most denizens of the continent consider uninhabitable. This ranger is ready to prove them wrong and to sink a barbed spear carved from Quru shell into his prey.
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The most recent patch (Codename: Perky) brought with it a major Event UI overhaul but we did want to mention all the other Quality of Life improvements we managed to squeeze into the update, too. So, let's jump in and see what changed!
Comitatus UI
Assassins (and Handjari Assassin variants) in Vagrus are lethal enemies from a Tarkian background or training. Since their stealthy abilities do not translate well to the direct combat in-game, we opted to arm them with skills that emphasize their deadly techniques, use of poisons and battle drugs, as well as their flashy, acrobatic fighting style.
The province of Tark was formerly a sovereign country conquered and assimilated into the Empire. It has always been a region of vast deserts and arid mountains. Its people are a hardy folk who were already adapted to a life in barren lands, which allowed them to easily adapt to the many new deserts on the continent after the Calamity. Thus, a lot of them are natural explorers and traders - but quite a lot of them are mercenaries.
Handjari assassins are known far and wide for their cruelty and precision. This one is about to lunge into lethal motion after measuring its victim with a keen eye.
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